In this update5
Full notes
Full Star Birds update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Gameplay
- UI and audio
- Maps
- Performance
- Store
Star Birds changes
Patch Notes 0.2
(Public Patch 0.2.4 including Beta Patches 0.2, 0.2.1, 0.2.2, 0.2.3)
☀️ Fixes & Improvements Based on Community Feedback
New Content:
Added sectors 08, 09, and 10.
Introduced a new star system: Paradeira.
Added a new star, new color palette, and new asteroid shapes for Paradeira.
Added 7 new buildings.
Added 15 new resources.
Added 3 new alien plants.
Added 9 new achievements.
Added a new cutscene.
Added alien tentacles (“Wigglers”) and an alien eye.
Free Play Mode:
☀️ Added the first iteration of a Free Play Mode / level generator.
Improvements:
☀️ Sector 02: Receiver dialogue no longer progresses when placing the receiver on the wrong asteroid.
☀️ The upgrade button now displays a lock icon as long as the perk required to upgrade the building further is not unlocked.
Non-purchasable buildings (such as Volt Shroom or Strangelet Detector) are now previewed in the building inventory before they are obtained.
When discovering a plant for the first time, a “Plant Discovered” effect now spawns.
Added a system for obtaining Strange Points via Module Quest progression in Sectors 08–10 and in generated sectors.
☀️ The Melter building now only respawns resources it actually melted when deleted.
☀️ The target framerate setting is now disabled when VSync is enabled.
Added missing building LODs in the Map view.
Improved distribution of resources across asteroids.
The Wiki no longer opens when left-clicking the building inventory button; it now only opens via right-click.
Save files are now compressed and have a much smaller file size.
Removed solar panel upgrades for balancing reasons.
Added notification dot to Rewards button in main menu, ingame menu and on victory screen that is enabled when there are unspent Perk points and Perks that haven't been purchased.
☀️ Resource Supply tooltip now also displays what rate is required to maintain 3 stars when 3 stars have been reached.
☀️ Plateau Ramp now displays its actual size while being previewed.
☀️ Made Plateau Ramp width more consistent for different plateau setups.
Added VFX for Volt Shroom that is connected to an energy network.
☀️ Unlock all locally achieved Steam achievements when starting the game.
Bugfixes:
☀️ Fixed asteroids being generated without resources.
☀️ Fixed the Small Explosive unlock being available in Level 04 by mistake.
☀️ Fixed Map ambient sound not being affected by the volume slider.
Fixed asteroid plateaus being counted as connected despite being separated by a gap.
☀️ Fixed several issues that could cause holes to appear in the asteroid surface.
☀️ Fixed errors in Asteroid Generation that caused asteroids to be stuck in "Out of Reach", making it impossible to claim.
☀️ Fixed plateau ramp sometimes not being deletable despite having no pipes or paths on it.
Ramps can no longer be placed on top of pipes.
☀️ When SkipDialogues is enabled, UI highlights no longer show up.
Fixed preplaced plants & buildings spawning at the edge of a plateau and overlapping that edge.
The best place to give feedback is our Discord server. There, we are running a Smart Ticketing System: Leave feedback, vote up change requests and bug reports from other users, and help us to prioritize tasks in the further development of Star Birds.
🙏 A special thanks to everyone who joined the Beta Test during the last few weeks. You helped us improve QoL features and fix bugs - a lot! We added a new level to the beta branch today: Level 11 is now ready for testing - if you like:
Source
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