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Full STALCRAFT: X update
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What changed
- Gameplay
- Events
- Balance
- Fixes
- Server
- UI and audio
STALCRAFT: X changes
Steam post image Contents
Coliseum adjustments
Modules changes
Other changes and fixes
Coliseum adjustments
NA, NEA, SEA
To resolve matchmaking issues and prevent matches from failing to start due to a low player count in the NA, NEA, and SEA regions, we have implemented the following changes:
disabled the option to start Free Play mode;
increased rewards for playing in the Fair Fight mode.
General changes
Increased penalty for completely wiping out a squad from 10% to 15% of command points.
Reduced throw force in antigravity fields.
Antigravity barrels now also accelerate flying bullets by 50% (similar to the Tank's ability grenades).
Reduced damage dealt by explosive barrels from 310 to 250.
Reduced blast radius of explosive barrels from 3 to 1 meter. The total radius and minimum damage have not changed.
Added new mode statistics: overall and current K/D ratio, games played, wins, kills, deaths, rifts captured, batteries deployed, installations charged, enemies detected, combat points, support points, objective points, and player respawns.
Fixed an issue that allowed players to bring grenades into a match.
Toggleable items are now reset to their default state at the end of the round.
Disabled the ability to open the inventory in the mode.
Tank
Reduced the Self-Destruc ability's full-damage radius from 5 to 3 meters.
Reduced the Stimulator's speed bonus from 50% to 40%.
The recharge time for the Stimulator has been increased from 25 to 35 seconds.
The item's animation no longer plays when the High Gravity Aura ability is activated.
Phantom
Interaction with the Installation and the revival marker is prohibited while the player is in another dimension.
Updated visual effect for a cluster grenade explosion.
Stasis anomaly now kills a player who is under the effect of the Escape to the Inside Out ability.
Specialist
The number of Tranquilizer rounds has been reduced from three to two.
The recharge time has been increased from 8 to 10 seconds.
A hit from the Tranquilizer now also marks the enemy with a scanner for 1 second.
Reduced damage from Psionic Mine from 200 to 125.
The mine's blast radius has been increased from 3 to 4 meters.
The maximum number of mines that can be deployed at one time has been reduced from three to two.
Matchmaking
On the NA, SEA, and NEA servers, players and groups of up to three people now share a common queue. The separate queue for groups of three players has been disabled.
When a player joins a queue, they and their party members are automatically removed from other matchmaking queues and the preliminary Operations search.
The display of the estimated match wait time has been updated.
Fixed a bug that caused players who had not declined to confirm a match to be blocked from searching.
If a player declines a match that has been found, only the player who declined it will now receive a penalty.
Once the confirmation period has ended, only players who have not confirmed their participation will be penalized.
Fixed an issue where gear could remain locked after a canceled match.
Interface
Updated the team color schemes:
allies are now always displayed in blue color;
enemies are assigned one of four distinct colors.
The new color scheme is used in the HUD, match confirmation window, statistics, closed lobby, and battle results.
Added new team icons to the match confirmation window.
Fixes
Fixed being able to teleport inside walls and other level geometry using a teleport grenade.
Fixed battery duplication.
Fixed the behavior of temporary items and active abilities when receiving a battery or a respawn marker.
Interacting with batteries, stations, respawn markers, and canisters now correctly interrupts the animation of the currently used item.
Items obtained from barrels are now correctly considered to be tied to their location.
Fixed the display of information about modules, attachments, and artifacts in player profiles.
Sound and localization
The English voiceover is linked to the speaker volume setting.
Added Spanish and Korean versions of the mode guide.
Modules changes
Modules are now automatically removed from a weapon when it is sold, deleted, or used in a barter.
Weapon modules can now be rearranged by dragging and dropping them directly in the inventory, without opening the upgrade window. This feature is available only in safe zones with a personal storage access.
Other changes and fixes
Fixed an issue where weapons were not being painted correctly with one-color paints, which occurred after the previous update.
Fixed an issue where Arsenal's available inventory was displayed incorrectly during the first 5 hours after midnight.
Gladiator motif is now also compatible with the Albatross Heavy Assault Exoarmor.
Fixed multiple naming inconsistency bugs.
Fixed multiple translation inconsistency bugs.
Fixed the translation of several characters and legacy items.
Source
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