STALCRAFT: X
Steam News 28 April 202622d ago

Subdivision Battles, Wild North and Session modes: answers to your questions

Clan Content What happened to the “Industrial Zone” map after OTS? After testing, we concluded that the map's concept is solid, but we still have serious work ahead on routes to objectives and building placement. Also,…

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Clan Content

What happened to the “Industrial Zone” map after OTS?

After testing, we concluded that the map's concept is solid, but we still have serious work ahead on routes to objectives and building placement. Also, we're currently facing LD and LA team workload.

Are there plans to introduce new maps or rework old ones?

Recently, we made small adjustments to Coniferous that fixed a number of unpleasant gameplay situations.

Right now, significant reworks are underway for the Malya Berdovka map. We want to reduce the influence of sniper rifles on this map, create more opportunities to flush out some difficult positions, and make the map more symmetrical in terms of side capabilities. We'd really like to see the updated Berdovka this summer, but I can't specify an exact timeline yet.

The situation with Lowland is more complicated. We concluded a long time ago that the map is “cursed” by its very design, and it would be easier to build a new map than to fix the current one. The periodic minor changes that come out are more about making it less toxic than actually addressing its core issues, and we understand that clearly. Most likely, in the future, it will be replaced in the map pool by the same Industrial Zone or a completely rebuilt Lowland.

Wind Rose for 3 points is an even more “cursed” map than Lowland. There are no plans for it at the moment.

What about further clan development: subdivision levels 4 and 5, clan tasks, clan activities?

We can't promise anything for now. We need to rebuild the entire clan system at a conceptual level before we can start producing clan content. Substantial changes are unlikely before autumn.

Is there a plan to allow players from different factions to join the same Subdivision?

Yes, it's planned. Most likely, in the future, we'll either decouple clans from factions or allow clans to decouple themselves upon meeting certain conditions.

Relocating bases from Radial North to Wild North: how many bases are planned for Wild North, and will any bases remain on Radial North?

Initially, we planned to move only 2 bases to Wild North, but in the end, we'll be moving all 4.

Are any alliances between Subdivisions or shared bases planned?

We'd like to see clan alliances on Wild North. Possibly, we'll also see shared base usage. We've thought about joint base captures, but for now, we see more problems than benefits from that.

When Subdivision Battles were updated, it was mentioned that penalties for missing tournaments would be added later — are there plans to add them soon, and why haven't they been introduced yet?

We don't want to introduce a penalty because the problem lies in the rating calculation system, not in clans' right to skip capture days.

We'll see the revised rating calculation system in the May or July season, if we don't make the deadline.

Separate functionality — squad management for a caller.

Unfortunately, not a priority.

Will there be anything new for husks in the assortment? In high-tier subdivisions, players already have nowhere to spend them except on rerolls/unseals.

Not in the near future. In the distant future, there will be cosmetics. No new weapons are planned.

Will there be bases oriented toward low clan ratings (E–C tier)?

No, this is not planned.

There are issues with rating distribution on regions like EU and NA. We don't have enough clans to form A/B brackets, so in the end, all clans just fall at the feet of S-tier clans because we end up in the

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Steam News / 28 April 2026

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