Full notes
Full Staged: Open House update
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What changed
- Performance
- Gameplay
- Fixes
Staged: Open House changes
Decided to enable Lumen globally. Not so important for the demo, but in the full game, walking outside looks much better now. Outdoor lighting is much more consistent.
Remade the door knocking scene.
Player cannot look around while the intro is playing. When the game starts, the camera is focused on the hallway.
I've tried my best to optimise game settings to get the right look without sacrificing too much performance. For some reason, changing default settings values on my end resets all my values, breaking them. I have gone through each one, fixed them and optimised new default settings. These settings should be fine for most people but you can increase or decrease as desired.
Vsync buttons were broken and didn't work at all. They work now. I now have vsync on by default. This should prevent screen tears.
Added a reflection method setting so you can choose between off, screen space or Lumen.
Fixed a graphical glitch where there was a hard line in the sky. Adjusted the moon size and made it smaller.
Removed a blocking volume from one of the rooms which stopped the player from seeing the previous sky issue as it is fixed now.
Added Frank's vehicle outside.
Added some more optimisations for level streaming.
There was a game breaking glitch with the trash bag task. If you drop the trash next to the green drop off zone. Stand on the green drop off zone. Then pickup the trash while you are standing in the drop off zone, you get stuck between a hold and a drop and are unable to interact with anything. I have fixed this.
Fixed a glitch where the player could walk while loading into the game.
Source
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