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Steam News7 March 20179y ago

Week 1 Update

Hey guys, It's been 1 week today since we launched! It's been a pretty crazy week - it's been super cool seeing people finally able to play the game!

Full notes

Full Stage Presence update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey guys, It's been 1 week today since we launched! It's been a pretty crazy week - it's been super cool seeing people finally able to play the game! We had a few issues at launch with bugs so every day this week I've been rolling out patches and fixes and adding features people have requested. Here's what the last week has brought:

What changed

13 fixes6 additions0 changes0 removals
  • Gameplay
  • UI and audio
  • Fixes
  • Performance
  • Maps
addedHey guys, It's been 1 week today since we launched! It's been a pretty crazy week - it's been super cool seeing people finally able to play the game! We had a few issues at launch with bugs so every day this week I've been rolling out patches and fixes and adding features people have requested. Here's what the last week has brought:
addedAdded ability to load custom music on Karaoke mode during gameplay via the Pause Menu.
addedAdded first pass at in-game Audio Settings menu. Currently only allows basic controls of various volume settings. Will soon have more complex options.
addedAdded HUD for PC desktop players. This makes it easier to understand how the crowd are reacting and how much time remains in the game.
fixedFixed issue with Pause Menu buttons not being properly selectable in VR.
fixedFixed bug with microphone error message appearing when returning to main menu after playing a game.
  • Added ability to load custom music on Karaoke mode during gameplay via the Pause Menu.

  • Added first pass at in-game Audio Settings menu. Currently only allows basic controls of various volume settings. Will soon have more complex options.

  • Made crowd respond more quickly to microphone input

  • Added HUD for PC desktop players. This makes it easier to understand how the crowd are reacting and how much time remains in the game.

  • Made the game less likely to tell you to “Sing Quieter” when you’re already whispering.

  • Lowered the level of bloom and sunshaft intensity in each scene.

  • Fixed issue with Pause Menu buttons not being properly selectable in VR.

  • Fixed bug with microphone error message appearing when returning to main menu after playing a game.

  • Fixed bug that caused the ‘Pause Menu’ to not function correctly in VR.

  • Fixed End-Of-Game ‘Back’ and ‘Return to Menu’ buttons not working in desktop mode.

  • Fixed issue with main menu becoming unusable in VR after hitting ‘Back’ if the player was previously on the ‘Microphone Select Screen’

  • Fixed Main Menu “Shout to test microphone” EQ delay.

  • Fixed issue with multiplayer height measure gizmo not working when returning to the main menu after playing a game.

  • Fixed graphics quality not being set correctly after returning to main menu after playing a game

  • Fixed more issues with using pointers to select menu items.

  • Fixed a crash when playing a game in VR, returning to the main menu and completing another game.

  • Fixed minor issue with tool tips not hiding correctly.

  • Fixed Karaoke 'Skip' button being unusable in 1-microphone VR setups.

  • Started work on adding audio settings (not accessible in-game yet).

  • Fixed issue where bottles etc. were colliding with intro text and advice text colliders.

I'm working hard on adding the few extra features people have requested and as you can see we've come a long way in just a week. If you've enjoyed playing Stage Presence, please leave a positive Steam review. Those reviews really do make a huge difference to small indie games like this. Cheers, Jon

Source

Steam News / 7 March 2017

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