Full notes
Full Stage Presence update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey guys! Happy new year and happy holidays! As a belated gift I thought I'd give you an update on how development is going on Stage Presence
What changed
- Maps
- UI and audio
- Performance
Crowd Size & Instancing
One of the big tasks I've been working on is optimising the game to keep a steady frame rate. During optimisation I experimented with a new technique in Unity called 'Instancing'. The technique had a *massive* impact on the game's crowd so I spent a day integrating it properly into the game. The result is that the game now has a much more stable frame rate, performs better on weaker hardware and increases the size of the crowd by as much as 10x. Below is an image showing two of the levels in Stage Presence with Instancing turned on and Instancing turned off to show you the improvement! Click the image for a large version
Twitch Supercut Video
I cut together a bunch of videos I'd previously posted on Twitter to make a supercut for the Steam page. This videos features a new song from the Stage Presence OST so be sure to watch it with sound enabled! Click for video and play with sound
Launch Trailer Work
Now that the game is nearly done, we're starting work on the launch trailer. Marlon Wiebe is putting the video together and I've added some really cool features for him so he can shoot the trailer from inside VR! We've got some really cool concepts for it so it's going to look ace! Those are the exciting updates - most of the work has been fixing bugs and improving performance ready for launch. We're getting really close to launch now so keep an eye the steam page for exciting news in the near future! As always, you can follow me on Twitter @JonDadley for more immediate updates. Cheers as always for your support, Jon
Source
Changelog.gg summarizes and formats this update. How we read updates.
