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Steam News27 June 20188y ago

Version 0.0.3 Release!

We haven't been the best at updating the game but, fear not the updates are here! Since aren’t any conventions for us to attend in the near future, we will do our best to keep a steady update schedule from now on.

Full notes

Full Stage 3: Azaria update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes3 additions3 changes0 removals
  • UI and audio
  • Gameplay
  • Fixes
changedWe haven't been the best at updating the game but, fear not the updates are here! Since aren’t any conventions for us to attend in the near future, we will do our best to keep a steady update schedule from now on. Also we would love to hear feedback from the community so you can voice you opinion on our discord group here https://discord.gg/gdnVA9V Changelog:
addedNew 3D models for the Knights added. We were using ones that we are also selling in the unreal marketplace as placeholder so we needed to change them for the IP to be more unique.
fixedFixed Physical Asset for the Knights meaning that ragdoll and hit detection works better.
fixedFixed Tutorial buttons bugs, some buttons were not working as intended.
changedChanged the way the buttons work in the tutorial , we heard loud and clear that the “buttons” didn’t look like buttons so we changed the way they are used.
fixedFixed barrier bugs. They can’t be called barriers if they were not blocking stuff properly can they?

We haven't been the best at updating the game but, fear not the updates are here! Since aren’t any conventions for us to attend in the near future, we will do our best to keep a steady update schedule from now on. Also we would love to hear feedback from the community so you can voice you opinion on our discord group here https://discord.gg/gdnVA9V Changelog:

  • New 3D models for the Knights added. We were using ones that we are also selling in the unreal marketplace as placeholder so we needed to change them for the IP to be more unique.

  • Fixed Physical Asset for the Knights meaning that ragdoll and hit detection works better.

  • Fixed Tutorial buttons bugs, some buttons were not working as intended.

  • Changed the way the buttons work in the tutorial, we heard loud and clear that the “buttons” didn’t look like buttons so we changed the way they are used.

  • Fixed barrier bugs. They can’t be called barriers if they were not blocking stuff properly can they?

  • Made tutorial button used for dominant hand spawn closer. We didn’t want you to hit your monitor by accident because you needed to move a little closer to the button. Sorry…

  • Added wisps to the survival mode. At some point the wisp spawning broke so we had to piece it together again.

  • New wisps design. They didn’t looked like enemies before, hopefully they now do.

  • Fixed wisps movement, they kept crashing in the walls. Can’t blame them because they don’t have eyes.

  • Fixed Knight get up logic. Some of the knights stayed in the ground after being knocked down so we told them to move their lazy ass.

  • Some debug primitives in the hand were hidden. Can’t be an immersive experience if some random sphere appears out of nowhere in the player hands.

Source

Steam News / 27 June 2018

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