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- Stagdraft
We're officially shutting down EU and SGP Server
Hello everyone, We have an important update regarding our server infrastructure. We will be shutting down our European (EU) and Singapore (SG) servers on 31th May 2026. While the US server will remain fully active, it w…
Announcement1 changeServer - Stagdraft
We are LIVE Today on both STEAM and PLAY STORE
STAGDRAFT Release Hey everyone! I know I’ve been a bit quiet lately, and I apologize for not updating you sooner. STAGDRAFT will be released Tomorrow (real). Eventhough there are still a lot of room for improvements, we…
Patch notes1 changeServer - Stagdraft
We are participating in STEAM Next Fest October '24 and BRAND NEW Trailer
Dear, Warriors! Steam Next Fest A little story, we once tried to participate in 2023 February Steam Next Fest, but we realized the game isn't ready for a PUBLIC DEMO. Once polished and based on the community helps, We'r…
Store3 changesMaps - Stagdraft
Development Blog: New Map (Taiga)
It has been a while from a pretty regular update, here is. Introducing Taiga, the all brand new Frontline Map supports from 16 to 24 Players. Map Preview Keypoints Less Linear First Vertical map experience Total of 5 Ob…
Patch notes3 changes1 numericMaps - Stagdraft
SECOND PLAYTEST BEFORE PUBLISHING
Hi to all of you, The last playtest was so helpful to the game. Stagdraft is now very close to publishing stage. We are going to have the second PLAYTEST! We are so grateful if you want to join this playtest, the purpos…
Announcement1 changeMaps - Stagdraft
PLAYTEST for DISCORD MEMBERS
Hey everyone, It's been a while since our last playtest. We've made a large number of game design changes to refine the core mechanics of the game. To join the playtest: - Simply join our discord. - Check out #news chan…
Announcement - Stagdraft
Stagdraft Playtest
[PLAYTEST] I'm going to invite anybody interested on Stagdraft Playtest The playtest goal is to measure user experience, Tutorial mode design, and bugs finding We're also will bring the old map back! (4v4) Make sure you…
Event2 changesMaps






