In this update6
Full notes
Full Staff Only update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Gameplay
- Store
- Balance
- Performance
- UI and audio
Staff Only changes
Welcome back to our regular biweekly update! This time we can present you a new mechanic which we feel was the missing piece of this game's engine: utility cards. All counters also got some sort of animation to make it clearer what is happening, some bugs got fixed, some technical improvements are implemented. The usual.
Utility Cards
We have new type of cards which are only activated when you buy them and usually don't add to your deck. Almost all of them got art from the get-go. Here are some of them:
You will see them more the more you level up the shop! We think that some of them are very powerful so they would probably be tweaked in some way. Feel free to tell us how you feel about them!
Counter Animations
All relevant counters got animations. Now, you will see an enemy glowing in blue when their defense has risen, the value of acid damage when it is covered with your card, etc.
Better Windowed Mode
It is still not perfect! We will fix it in the future. But it is a start. Now the game does not just stretch itself and render at 1080p, it actually tries to match the window resolution.
Balance changes
Some enemy counters are now Permanent, which means you cannot place your tokens on top of them
Digger (1st floor Normal enemy) now only locks 1 connection on the board
Acid Ammo changed (Acid 2, Copy, Remove -> Attack 2, Acid 1), to make it similar to other Ammo cards
Acid Strike changed (Acid 1, Attack 3 -> Acid 3)
Shop card generation slightly changed for new cards
Bug Fixes
Rare bug when Raftenzia (2nd floor Elite) could softlock itself when the Fetters counter was not closed and new Fetters spawned on top of it
Fixed Polycephaly enemy counter, now it actually lowers enemy attack
Fixed Critical Error text (X Attack from removed cards -> 2*X Attack)
Atomic Battery now works correctly with Upgrade cards
Cards with Hack are no longer broken
On Edge ability is no longer broken
Card rewards on result screen are now visible
Near Future plans
We are sorry, but the next patch will be delayed by one week. We worked hard to bring you these updates on time and we really need a small rest. But don't worry, we have new art, new music and new content in the works, and we hope that some of it will be added in the next update!
See you in 3 weeks! (Or until we have a hotfix to release)
Source
Changelog.gg summarizes and formats this update. How we read updates.
