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Steam News6 June 202628d ago

Stack to Ascension Update Review and Preview Since Launch

Hello fellow Daoists Long time no see! It has been over a month since Stack to Ascension launched. During this time, we have received a lot of enthusiastic feedback from fellow Daoists.

In this update3

Full notes

Full StacktoAscension update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix8 additions10 changes1 removal
  • Balance
  • Gameplay
  • Maps
  • Store
  • UI and audio
  • Performance
changedHello fellow DaoistsLong time no see! It has been over a month since Stack to Ascension launched. During this time, we have received a lot of enthusiastic feedback from fellow Daoists. While fixing bugs, we have been adjusting content and released 20+ update patches. Today, we would like to report to you what we have updated during this time and what we plan to do next.
addedI. Update Review1.⚙ Added automation content to reduce repetitive operations:
changedI. Update Review2.⚔️ Optimized combat and difficulty balance:
addedI. Update ReviewAdded instant combat settlement, no more battles lasting for years
changedI. Update ReviewBalanced enemy strength, making the difficulty curve of the early and mid stages smoother
removedI. Update ReviewRemoved sect door-to-door robbery, no need to worry about being attacked by high combat power sects anymore

StacktoAscension changes

changedLong time no see! It has been over a month since Stack to Ascension launched. During this time, we have received a lot of enthusiastic feedback from fellow Daoists. While fixing bugs, we have been adjusting content and released 20+ update patches. Today, we would like to report to you what we have updated during this time and what we plan to do next.
added1.⚙ Added automation content to reduce repetitive operations:
changed2.⚔️ Optimized combat and difficulty balance:
addedAdded instant combat settlement, no more battles lasting for years
changedBalanced enemy strength, making the difficulty curve of the early and mid stages smoother

Hello fellow Daoists

Long time no see! It has been over a month since Stack to Ascension launched. During this time, we have received a lot of enthusiastic feedback from fellow Daoists. While fixing bugs, we have been adjusting content and released 20+ update patches. Today, we would like to report to you what we have updated during this time and what we plan to do next.

I. Update Review

The updates during this time covered various aspects. Let's review some key points.

1.⚙ Added automation content to reduce repetitive operations:

Cultivators can automatically cultivate/work and automatically explore explored Realms, freeing your hands;

Corpsepuppets can also participate in production;

2.⚔️ Optimized combat and difficulty balance:

Added instant combat settlement, no more battles lasting for years

Balanced enemy strength, making the difficulty curve of the early and mid stages smoother

Removed sect door-to-door robbery, no need to worry about being attacked by high combat power sects anymore

3.⏰ Optimized game pace:

More products in the Market, added new items such as the Beast Tide Decree, and many products can now be purchased directly

Cosmos Realm capacity significantly increased, no need to frequently struggle with choosing which to discard and which to keep

Heavenly Blessings can be refreshed, making school building simpler

4.🖥 Optimized interface and operations:

Added global search, input card name for global positioning, no more playing hide-and-seek

Added quick item use, directly select usable Techniques/Alchemy, no need to search through everything

Quick save/load hotkeys, use the keyboard to save/load with one key

Archive sorting optimized, organizing Techniques is more convenient to view

5.✒ More customization options:

Customizable Breakthrough/Recruitment success rate, significantly increasing the success rate during Recruitment/Breakthrough

Customizable Beast Tide switch, actually Beast Tide is a good channel to obtain items, close with caution~

6.🐛 Massive bug fixes:

Fixed save load failure/cloud save exception, combat settlement exception, Teleportation Array/Cosmos Realm/Archive related bugs, freezes/crashes, etc.;

These are not all of the updates. For specific content, you can check the update announcements on our Steam store or library page.

II. June 12 Update Preview

While optimizing the game experience, we have also noticed the feedback from fellow Daoists regarding the repetitive experience in the mid-to-late game, so during this time we have been simultaneously thinking about how to bring a deeper and more diverse game experience to everyone. We expect to update on June 12, and plan to launch some new content in this update:

1.Sect Position System: Positions such as Sect Master, Elder, and Deacon will be implemented soon. You can appoint capable disciples to corresponding positions, and each position provides different sect bonuses.

2.Inner and Outer Sect System: Disciples will be divided into two tiers: Inner Sect and Outer Sect, handling different affairs. Inner Sect disciples will have better resources.

3.New Sect Treasury: The resources produced by Inner and Outer Sect disciples every year will be stored in your own Sect Treasury.

4.More convenient character portrait replacement: Character portraits can be directly replaced in the in-game character details interface.

5.New Cosmos Decree Characters: Added three characters: Fairy Mu, Fairy Song, and Fairy Mei.

III. Subsequent Update Plans

In addition to the above content, we are also intensely preparing the update plan for the next version. Here is a brief reveal: we expect to implement Dual Cultivation and Character Relationship gameplay in the game in late July. More details will be gradually disclosed in subsequent content.

Finally, thanks again for the support and patience of fellow Daoists. If you have any thoughts or suggestions about the above content, welcome to leave a message in the comment section, we will read every single one carefully!

Join our Discord~👇 https://discord.gg/uC2Hdu2QuR

Source

Steam News / 6 June 2026

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