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- Stacksquatch
Everything Stacksquatch is out now!
The Stacksquatch Soundtrack is now available with a release sale. Complete your collection by getting both! There's a track for every season: Summer, Fall, Winter, and Hub. It's cozy like fresh cut grass, a pile of leav…
Announcement2 changesGameplayBalance - Stacksquatch
Sit back and stack 🐶
After 6 years of part time work as a solo indie developer, Stacksquatch is out. There are a lot of changes since the last Early Access update so now is the time to revisit it if you haven't yet. If you're still on the f…
Announcement1 changeGameplay - Stacksquatch
v0.5.2
This is getting close to a v1 release, I think. In fact, did you know that internally this is Release Candidate 3? Will the third time be a charm? We have long-awaited big changes: Greatly improved performance, doubling…
Announcement4 changesPerformanceGameplay - Stacksquatch
v0.4.0
This is the end of the game as we know it and I feel fine (because I finished all the ending scenes and tightened up the plot leading up to it). Story time: All the scenes/levels are finally done with cool new stuff at…
Announcement5 changesFixGameplay - Stacksquatch
v0.3.0
This was going to be a small update but then there was just too much goodness for a minor version bump to contain. Fancy graphics updates: Temporal anti-aliasing to improve text readability and sound cool! New menu sett…
Store4 changesFixUI/audio - Stacksquatch
v0.2.1
You want bug fixes and optimizations? Then I have some great news for you! The most significant bugs you’ve ever seen fixed, big bugs laid low. The most optimized frames you’ll never see, big savings directly for you! 2…
Patch notes2 changesFixGameplay - Stacksquatch
v0.2.0
It's here! After sitting in my back pocket for 2 years or so, I've finally found the time and place for these extra modes. If you need an extra challenge or just want to play around, try these out from the Gameplay Opti…
Event7 changesBalanceGameplay - Stacksquatch
v0.1.1
I finally tried out 144Hz mode on the Index. It is wonderful but also seemed to break the physics-based whiteboard flip in the lab. I didn't know that framerate changes affecting gameplay were still a thing. Thanks, Uni…
Announcement1 changeGameplay






