Full notes
Full Stackflow update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Maps
- Security
- Gameplay
After many requests, we finally added the ECONOMY system!
πͺ New: Credit Economy!
Credits are now part of every run. Earn them by destroying blocks and clearing stages β then spend them between rounds to buy new blocks and shape your strategy. Every decision counts when your wallet is on the line.
π New Perks
π° Greedy β At the end of every round, gain a flat amount of credits. Stack this perk to increase the bonus per round.
π Economist β At the end of every round, earn a percentage of your current credit balance. The more you hold, the more you make β scales up to 50% at max level.
π Bug Fix
Fixed an exploit where holding a piece at the exact frame it landed would consume it without placing it, effectively deleting it from the board for free.
π Thank You!
The credit system opens up a whole new layer of decision-making β we're excited to see how you build around it. Drop your feedback in the discussions and report any bugs you find. Happy stacking! π§±β¨
β Ferrareto
Source
Changelog.gg summarizes and formats this update. How we read updates.
