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Steam News28 June 20265d ago

Demo Hotfix - V 0.2.2

Hi everyone, here is a small patch to fix some game-breaking combat bugs and menu crashes, alongside some optimization for fight transitions. BUG FIXES: Fixed a crash occurring when a mask's passive effect triggered.

Full notes

Full Stack Order update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes0 additions4 changes0 removals
  • Performance
  • Fixes
  • Balance
  • UI and audio
changedHi everyone, here is a small patch to fix some game-breaking combat bugs and menu crashes, alongside some optimization for fight transitions.
fixedBUG FIXES:Fixed a crash occurring when a mask's passive effect triggered.
fixedBUG FIXES:Fixed a bug where the first two cards of the player's deck wouldn't appear in Kocho's trade menu.
fixedBUG FIXES:Fixed a bug on the Collectionite / Collectionite+ cards that caused them to trigger wounds incorrectly when played in a stack.
fixedBUG FIXES:Fixed a crash occurring when wounds were triggered.
fixedBUG FIXES:Fixed a bug that locked the player against a broken boss ability and prevented the rest of the stack from triggering when all his abilities where broken.

Hi everyone, here is a small patch to fix some game-breaking combat bugs and menu crashes, alongside some optimization for fight transitions.

BUG FIXES:

  • Fixed a crash occurring when a mask's passive effect triggered.

  • Fixed a bug where the first two cards of the player's deck wouldn't appear in Kocho's trade menu.

  • Fixed a bug on the Collectionite / Collectionite+ cards that caused them to trigger wounds incorrectly when played in a stack.

  • Fixed a crash occurring when wounds were triggered.

  • Fixed a bug that locked the player against a broken boss ability and prevented the rest of the stack from triggering when all his abilities where broken.

  • Fixed a bug where players could accidentally trigger a stack while grabbing a card from their hand.

  • Fixed a crash when clicking the "Main Menu" button while the settings menu was closing or during a scene transition.

  • Fixed a bug making the settings menu inaccessible if closed during a scene transition.

OPTIMIZATION:

  • Updated the compression method for certain animations and sprites to reduce video memory (VRAM) usage during transitions and fights.

  • Optimized scene transition and instantiation code to improve stability on lower-end hardware.

Thanks for playing the Stack Order demo and giving our game a try!

Source

Steam News / 28 June 2026

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