Full notes
Full Stack Order update
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What changed
- Performance
- Fixes
- Balance
- UI and audio
Hi everyone, here is a small patch to fix some game-breaking combat bugs and menu crashes, alongside some optimization for fight transitions.
BUG FIXES:
Fixed a crash occurring when a mask's passive effect triggered.
Fixed a bug where the first two cards of the player's deck wouldn't appear in Kocho's trade menu.
Fixed a bug on the Collectionite / Collectionite+ cards that caused them to trigger wounds incorrectly when played in a stack.
Fixed a crash occurring when wounds were triggered.
Fixed a bug that locked the player against a broken boss ability and prevented the rest of the stack from triggering when all his abilities where broken.
Fixed a bug where players could accidentally trigger a stack while grabbing a card from their hand.
Fixed a crash when clicking the "Main Menu" button while the settings menu was closing or during a scene transition.
Fixed a bug making the settings menu inaccessible if closed during a scene transition.
OPTIMIZATION:
Updated the compression method for certain animations and sprites to reduce video memory (VRAM) usage during transitions and fights.
Optimized scene transition and instantiation code to improve stability on lower-end hardware.
Thanks for playing the Stack Order demo and giving our game a try!
Source
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