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Steam News28 April 20233y ago

Update 0.125 with new mod: Spinup!

The 0.125 update is here and it introduces a new mod type: Spinup! The Spinup mod spins up faster the longer you fire, and the faster it spins the more it buffs the next mod.

Full notes

Full Stack Gun Heroes update

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What changed

0 fixes1 addition2 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
addedThe 0.125 update is here and it introduces a new mod type: Spinup!
changedThe Spinup mod spins up faster the longer you fire, and the faster it spins the more it buffs the next mod. So Spinup + Explosion will make a gun that shoots bigger and bigger bombs the longer you hold the trigger. Spinup + Damage will increase damage the longer you hold the trigger, etc. I'm interested to see the guns you guys come up with using this mod. I played around with it a bit and made some cool weapons but I'm sure I only scratched the surface of what's possible.
changedComplete list of changes included in 0.125: Added a new mod effect: Spinup. It improves the next effect the longer you fire. This means it has a slightly different effect depending on what comes after, leading to dozens of combinations. Procedural planet names are more pronouncible and significantly wackier Added a notification that will warn you when attempting to use a build mod in combat. Greatly improved text that explains which icons correspond to which resources (Thanks Gorkwobbler!) Improved icons to show the location of the Virus during missions (Thanks Gorkwobbler!) Game will now detect if a controller is messing up your inputs and help you troubleshoot (Thanks Gorkwobbler!) Experiment: Changed the name of certain items and blocks in the demo to see if it's more intuitive. Stack menu now communicates how to delete mods much better (Thanks Hodhandr, Jack5, Gorkwobbler, and others!) Stacking tutorial explains where to place the card a little better (Thanks Gorkwobbler and many others!) Reworked a tutorial message so it can't be missed if you do not see it within 10 seconds. (Thanks Gorkwobbler!) Fixed text being cutoff in the UI on certain resolutions Many misc bugfixes and improvements

The 0.125 update is here and it introduces a new mod type: Spinup!

The Spinup mod spins up faster the longer you fire, and the faster it spins the more it buffs the next mod. So Spinup + Explosion will make a gun that shoots bigger and bigger bombs the longer you hold the trigger. Spinup + Damage will increase damage the longer you hold the trigger, etc. I'm interested to see the guns you guys come up with using this mod. I played around with it a bit and made some cool weapons but I'm sure I only scratched the surface of what's possible.

The Spinup mod is available in the free demo so anyone who wants to give it a whirl can do so right now!

Complete list of changes included in 0.125: Added a new mod effect: Spinup. It improves the next effect the longer you fire. This means it has a slightly different effect depending on what comes after, leading to dozens of combinations. Procedural planet names are more pronouncible and significantly wackier Added a notification that will warn you when attempting to use a build mod in combat. Greatly improved text that explains which icons correspond to which resources (Thanks Gorkwobbler!) Improved icons to show the location of the Virus during missions (Thanks Gorkwobbler!) Game will now detect if a controller is messing up your inputs and help you troubleshoot (Thanks Gorkwobbler!) Experiment: Changed the name of certain items and blocks in the demo to see if it's more intuitive. Stack menu now communicates how to delete mods much better (Thanks Hodhandr, Jack5, Gorkwobbler, and others!) Stacking tutorial explains where to place the card a little better (Thanks Gorkwobbler and many others!) Reworked a tutorial message so it can't be missed if you do not see it within 10 seconds. (Thanks Gorkwobbler!) Fixed text being cutoff in the UI on certain resolutions Many misc bugfixes and improvements

Source

Steam News / 28 April 2023

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