Full notes
Full SSS222: HyperSpace update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- UI and audio
- Fixes
SSS222: HyperSpace changes
Disrupters like Homing Laser, Mecha Leech etc are now present in Adventure Mode like intended
Player's movement speed is now independent from Time controlling powerups; Matrix and Accelerator
Improved Screenflash system; now they can overlap (and maybe will have new refreshed sprites in the future) | Sound and overlay for being Electrified | Sound for using a Medkit
Text Popups for info about Stats in Ship Index/Inventory like Health, Energy etc
Timer ticking sound for Flip when close to running out
Fixed picking up Medkits making players unable to move | Fixed Autouse Medkit if Low (and is on by default)
Fixed Magnet having the opposite effect sometimes especially with Celestial Energy spheres
Fixed inconsistent phasing damage in Classic, like Leech dealing 0.4
Fixed Shadowtraces powerup in Classic not giving speed
Source
Changelog.gg summarizes and formats this update. How we read updates.
