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Steam News6 September 20223y ago

Update 1.0.2 / Build 7.5

Disrupters like Homing Laser, Mecha Leech etc are now present in Adventure Mode like intended Player's movement speed is now independent from Time controlling powerups; Matrix and Accelerator Improved Screenflash system

Full notes

Full SSS222: HyperSpace update

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What changed

4 fixes0 additions4 changes0 removals
  • Balance
  • UI and audio
  • Fixes
changedPlayer's movement speed is now independent from Time controlling powerups; Matrix and Accelerator
changedImproved Screenflash system; now they can overlap (and maybe will have new refreshed sprites in the future) | Sound and overlay for being Electrified | Sound for using a Medkit
changedText Popups for info about Stats in Ship Index/Inventory like Health, Energy etc
changedTimer ticking sound for Flip when close to running out
fixedFixed picking up Medkits making players unable to move | Fixed Autouse Medkit if Low (and is on by default)
fixedFixed Magnet having the opposite effect sometimes especially with Celestial Energy spheres

SSS222: HyperSpace changes

changedPlayer's movement speed is now independent from Time controlling powerups; Matrix and Accelerator
changedImproved Screenflash system; now they can overlap (and maybe will have new refreshed sprites in the future) | Sound and overlay for being Electrified | Sound for using a Medkit
changedText Popups for info about Stats in Ship Index/Inventory like Health, Energy etc
changedTimer ticking sound for Flip when close to running out
fixedFixed picking up Medkits making players unable to move | Fixed Autouse Medkit if Low (and is on by default)
  • Disrupters like Homing Laser, Mecha Leech etc are now present in Adventure Mode like intended

  • Player's movement speed is now independent from Time controlling powerups; Matrix and Accelerator

  • Improved Screenflash system; now they can overlap (and maybe will have new refreshed sprites in the future) | Sound and overlay for being Electrified | Sound for using a Medkit

  • Text Popups for info about Stats in Ship Index/Inventory like Health, Energy etc

  • Timer ticking sound for Flip when close to running out

  • Fixed picking up Medkits making players unable to move | Fixed Autouse Medkit if Low (and is on by default)

  • Fixed Magnet having the opposite effect sometimes especially with Celestial Energy spheres

  • Fixed inconsistent phasing damage in Classic, like Leech dealing 0.4

  • Fixed Shadowtraces powerup in Classic not giving speed

Source

Steam News / 6 September 2022

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