Full notes
Full Squigley update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
Squigley changes
Today I checked Steamworks for the first time since I made the game free. Previously, I saw that the median playtime was really low at just a few minutes, so I assumed no one ever really made it that far in the game and all my efforts on later parts of the game (which are the best parts imo) went to waste.
I looked a little closer today and saw that there's actually a good few of you with a couple of hours as shown in the screenshot below:
I also saw that there was a steam community created when I published the game's store page and that there's a lot of people who had some of the game's most difficult achievements.
Basically wow people actually played my game, so thanks.
I'd really like to get some feedback and get in touch with people who got somewhat far in the game especially in the following areas:
Final boss, true ending, or other late game sections.
BUGS! Soft locks especially. There was a major one that I missed before the free update.
How did you find the game? What made you decide to play it?
Any other questions or feedback or literally anything about the game. Tear the game to shreds if you have to. That played a big part in motivating me to update the game.
I highly value feedback because my goal is ultimately to make good games. I have some things in the works that I hope I can eventually bring to Steam and I want to know what works and what doesn't.
Comment on this announcement or send an email to jayhawkinsdev@gmail.com and I will try to respond ASAP.
Source
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