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Latest Squars: Incremental Defense updates
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- Squars: Incremental Defense
Weekly #38 (26.01.2026 – 01.02.2026) - The home stretch!
Howdy! Good news everyone! Map Chunks were successfully merged to the main branch and Ship Core’s Modules are close to being finished! I feel like I need just a couple days more to drop version 0.2.0 and then to focus o…
Patch notes13 changesMapsGameplay - Squars: Incremental Defense
Weekly #37 (19.01.2026 - 25.01.2026) - Particle Lag Spikes
Howdy! Another week has passed where I am focusing on Map Chunks (nearly done!) and Ship Core’s Modules (getting there). More details below! If you’re new here, Squars is an all-square roguelite that blends tower defens…
Patch notes7 changesMapsGameplay - Squars: Incremental Defense
Weekly #36 (12.01.2026 - 18.01.2026) - Preparing for the Demo
Howdy! Another week of the development of both Ship Core’s Modules and Map Chunks! Here’s the update on how it’s going! If you’re new here, Squars is an all-square roguelite that blends tower defense with clicker mechan…
Patch notes7 changesMapsGameplay - Squars: Incremental Defense
Weekly #35 (05.01.2026 - 11.01.2026) - Modules and Chunks
Howdy! Short one for this week as I am deep into development of both Ship Core’s Modules and Map Chunks! Here’s the update on how it’s going! If you’re new here, Squars is an all-square roguelite that blends tower defen…
Patch notes5 changesMapsGameplay - Squars: Incremental Defense
Weekly #34 (29.12.2025 - 04.01.2026) - Work Work!
Howdy! First weekly of 2026! I wish you all the best this year. I want to share some updates with you as I am working on a demo version of Squars for the upcoming Steam’s Demo Fest! If you’re new here, Squars is an all-…
Patch notes7 changesFixGameplay





