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Steam News5 June 20261mo ago

What I'm Working On Next

Hello everyone! I wanted to share a quick update with all players who supported Squares of Hell.

Full notes

Full Squares of Hell update

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What changed

0 fixes2 additions1 change0 removals
  • Gameplay
  • Maps
addedOver the past months I've been working on a new project called Brick Mayhem — a physics-based autobattler featuring tiny plastic warriors, destructible fortresses, explosive sieges, and plenty of chaos.
addedMany of the things I learned while creating Squares of Hell are helping shape this new game, especially the focus on emergent gameplay, physics interactions, and unpredictable moments.
changedSee you on the battlefield!

Squares of Hell changes

addedOver the past months I've been working on a new project called Brick Mayhem — a physics-based autobattler featuring tiny plastic warriors, destructible fortresses, explosive sieges, and plenty of chaos.
addedMany of the things I learned while creating Squares of Hell are helping shape this new game, especially the focus on emergent gameplay, physics interactions, and unpredictable moments.
changedSee you on the battlefield!

Hello everyone!

I wanted to share a quick update with all players who supported Squares of Hell.

Over the past months I've been working on a new project called Brick Mayhem — a physics-based autobattler featuring tiny plastic warriors, destructible fortresses, explosive sieges, and plenty of chaos.

Many of the things I learned while creating Squares of Hell are helping shape this new game, especially the focus on emergent gameplay, physics interactions, and unpredictable moments.

Development is still ongoing, but the Steam page is now live and I'm excited to finally share it.

Thank you for supporting my games and following my journey as a solo developer.

See you on the battlefield!

Source

Steam News / 5 June 2026

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