Full notes
Full Squarena update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Performance
- Balance
Squarena changes
This update brings a few additions as well as several fixes and adjustments mainly from things that were made known from the many games that were played over Memorial Day weekend at Hanabi Con. Thank you to everyone who stopped by and played Squarena!
Update Highlights
Added bounce pads to the corners of "Hot Potato", "Soccer" and "Basketball" arenas.
Made various obstacle adjustments in "Square Up!" game mode.
Created a new "goalie" object to replace the standard moving platforms on the "Soccer" arena.
Fixed a bug that would cause vibration to stay enabled if you paused right as it started.
Fixed a slight visual overlap in the secret arena.
Fixed a bug that made players able to shoot teleport without aiming. (it would just shoot to the right)
Fixed a crash that could happen if another player tried to pause the game after someone had already paused.
Fixed a bug that wouldn't allow mega shots to add energy to a charging portal.
Fixed health setting affecting the size of your character in "Square Up!" game mode.
Fixed a bug with setting reverse gravity and playing any of the race modes. The gravity is intentionally unaffected in these modes, but would still reverse jump direction.
Fixed a bug that would cause a player to spawn for each controller connected in the tutorial, even if they hadn't joined the lobby.
Removed the soccer balls that were embedded into the wall in "Square Up!".
Source
Changelog.gg summarizes and formats this update. How we read updates.
