Square Man is Getting Its First Update (100 New Stages)
One thing about making a puzzle game: you've got to have puzzles! Other games can just get by on repetitive gameplay or auto-generation, but for games like Square Man, you have to make them by hand.
In this update2
Full notes
Full Square Man Puzzle Game update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes2 additions1 change0 removals
Gameplay
Maps
addedOne thing about making a puzzle game: you've got to have puzzles! Other games can just get by on repetitive gameplay or auto-generation, but for games like Square Man, you have to make them by hand. Finding interesting and challenging new kinds of levels is difficult, and after the release of the game, I was a bit burnt out for making new levels. I've been experimenting off and on since then, and these are the results.
added100 New StagesSquare Man 0.4.1 features 100 new stages spread across 10 new levels, and I think you'll find a wider variety here than in the initial release. There are a few grab-bag levels, but most of them have some kind of theme. Like the original levels, these stages are not grouped by difficulty, but I've tried to sort them so they ramp up in difficulty (at least, as far as I can judge them.)
changed100 New StagesOh, and no AI was used in any of this. It's a real tribute to human ingenuity. At least, that's what I keep telling myself.
Square Man Puzzle Game changes
addedOne thing about making a puzzle game: you've got to have puzzles! Other games can just get by on repetitive gameplay or auto-generation, but for games like Square Man, you have to make them by hand. Finding interesting and challenging new kinds of levels is difficult, and after the release of the game, I was a bit burnt out for making new levels. I've been experimenting off and on since then, and these are the results.
addedSquare Man 0.4.1 features 100 new stages spread across 10 new levels, and I think you'll find a wider variety here than in the initial release. There are a few grab-bag levels, but most of them have some kind of theme. Like the original levels, these stages are not grouped by difficulty, but I've tried to sort them so they ramp up in difficulty (at least, as far as I can judge them.)
changedOh, and no AI was used in any of this. It's a real tribute to human ingenuity. At least, that's what I keep telling myself.
One thing about making a puzzle game: you've got to have puzzles! Other games can just get by on repetitive gameplay or auto-generation, but for games like Square Man, you have to make them by hand. Finding interesting and challenging new kinds of levels is difficult, and after the release of the game, I was a bit burnt out for making new levels. I've been experimenting off and on since then, and these are the results.
100 New Stages
Square Man 0.4.1 features 100 new stages spread across 10 new levels, and I think you'll find a wider variety here than in the initial release. There are a few grab-bag levels, but most of them have some kind of theme. Like the original levels, these stages are not grouped by difficulty, but I've tried to sort them so they ramp up in difficulty (at least, as far as I can judge them.)
Oh, and no AI was used in any of this. It's a real tribute to human ingenuity. At least, that's what I keep telling myself.
New Features
Nothing too fancy. The main one is the addition of a window mode. Now you can play Square Man without having to be full screen. You can access this from the main menu (just click on the settings icon in the upper right) or at any time by hitting Alt + Enter. It's great for playing some levels, though almost all of them benefit from being full screen. And I don't recommend creating levels in window mode, but it should still work.