Full notes
Full Squally update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
Squally changes
After many years of development, Squally is finally leaving early-access! This is the largest patch yet, including 4 new chapters of the game, as well as major revamps to earlier chapters.
However, this is not the final update! There is still a long list of polish, tuning, and an additional chapter that is being worked on.
With that said, there is still many hours of content in the current release, and it can be played all the way to the credits! This is enough progress for us to be comfortable removing the early-access tag and opening up the game to a wider audience.
Thanks for all of your support, and patience over the years as we've developed this game. I hope you all learn something, and thank you for your support!
For those who are curious what is planned:
Snow chapter is unfinished (and consequently the collectables within that chapter)
Level design polish. Some levels are a bit linear, and could use more polish in general.
Localization updates. A large portion of the dialogue is translated via scripts, and as a result has problems.
Gameplay polish. Sound effects, music, particle effects, animations, etc. These are all things that have been somewhat neglected in favor of finishing the game.
Potentially more mini-games. For those who have followed the game since the beginning know that we scrapped a few mini-games due to ineffectiveness in teaching. We may try to bring them back if we can fix them.
Source
Changelog.gg summarizes and formats this update. How we read updates.
