Full notes
Full Squad Tactics update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Balance
- Gameplay
- UI and audio
- Fixes
I'm posting this with a few days of delay due to all the early access release madness.
If you've been playing, you probably already saw most of what I'll mention here.
It's been a crazy weekend but fortunately everything is going well!
1) New Boss Relics:
Anchor: +3 Max Stability to your Hero
Ring of Corruption: Increase experience gain from combat by 1% per Corruption
Magic Scissors: Upgrading costs 0 AP for all of your units
2) New Common Relics
Spyglass: Increasy visibility on stage selection by 1
White Flag: Reduce threat level of all stages by 5
Demon Ring: +3 Starting Momentum to all Demons
Gear: +2 Free Upgrades each combat
Corrupted Chest: Gain extra Gold each combat equal to Corruption
Scroll of Healing: +30 Healing Strength to your Hero
Power Boots: +1 Movement to your Hero
Nails: +1 Max Specialization Upgrades to all your Minions
3) New environment: Hellfire
For Abyss region.
All units get 1 stack of Bloodlust for starting or ending a turn in lower ground.
All units except Demons additionaly take 10 damage.
4) Difficulty Selection
Default difficulty is now slightly lower than before.
Each time you win a run, you'll be able to increase difficulty by +1, up to infinity.
The average threat level of each stage is increased by 2 multiplied for the current region number. So the difference may be subtle at first but will scale rapidly.
You will also grow your Squad faster, since both exp and gold gains are scaled with threat level (but not enough to cancel out the increase in difficulty).
Bosses also get +10 base HP per difficulty level.
Don't let Corruption get too high or you'll struggle with this!
5) Combat Balancing
Snake, Wolf and Spiderling do not block sight anymore.
Accuracy and Evasion penalty from Frost now scales with each stack
100% displace chance against obstacles (except unmovable, I also added the "Unmovable" classification in the UI frame)
Lowered HP for most obstacles
Goblin Priest: Higher attack base damage, lower Holy Punch damage
Goblin Pyromancer: Higher attack base damage
And plenty of minor issues fixed.
Thank you for all the useful feedback, keep it coming!
Source
Changelog.gg summarizes and formats this update. How we read updates.