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Steam News27 June 20250y ago

Update 0.8.6

1) New Class: Necromancer Perks: Life Tap (ability - Lose 10 HP, gain 1 Momentum) +100 upgrade points when any unit dies (including summoned) Immunity to Bleed and Poison Upgrades: +20% Lifesteal to all attacks +1 momen

Full notes

Full Squad Tactics update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions9 changes0 removals
  • Balance
  • Gameplay
changedUpgrades:+20% Lifesteal to all attacks
changedUpgrades:+1 momentum on enemy taking bleed damage (reaction)
changedUpgrades:+30% base damage for summoned units
changedSkills:Death Ripple (spell: deal elemental damage to all non-undead units)
changedSkills:Blood Curse (spell: apply Blood Curse to target enemy (prevent healing once))
changedSkills:Spirit bomb (ranged elemental attack with AOE: increased damage for each unit killed this combat)(including summoned)

1) New Class: Necromancer

Perks:

  • Life Tap (ability - Lose 10 HP, gain 1 Momentum)

  • +100 upgrade points when any unit dies (including summoned)

  • Immunity to Bleed and Poison

Upgrades:

  • +20% Lifesteal to all attacks

  • +1 momentum on enemy taking bleed damage (reaction)

  • +30% base damage for summoned units

Skills:

  • Bone Arrow (ranged physical attack: apply bleed on impact)

  • Steal Effect (ability: steal one random positive effect from target unit)

  • Death Ripple (spell: deal elemental damage to all non-undead units)

  • Medium Stance (ability - stance: while active, summon a ghost at the start of your turn) (ghost level scales with necromancer's elemental strength at the moment of summoning)

  • Blood Curse (spell: apply Blood Curse to target enemy (prevent healing once))

  • Undead Rage (spell: apply Undead Rage to target undead unit (gains initiative but loses hp per turn))

  • Bone Shield (ability: gain block)

  • Spirit bomb (ranged elemental attack with AOEincreased damage for each unit killed this combat)(including summoned)

This brings a lot of new posibilities, I can't wait to see how you combine it with other classes!

2) New Prop Spawning System

Now, each environment has a set of pre-defined props that can spawn on the platform, and other set for the low ground.

The exact amount of each prop and their positions are randomized at the start of each match.

On average, there are more props than before. Now it's easier to take cover, block enemy movement, etc.

Remember that most props can be displaced, use this to your advantage!

(pickups / collectibles are not affected by this change)

New prop, Qualdron: +30% elemental strength to all adjacent units. When destroyed, apply 3 stacks of Acid to all adjacent units.

(the only prop that's both benefical and dangerous!)

3) Swamp Environment

Units get 1 stack of poison for starting or ending a turn on low ground.

Platform props: explosive barrel, low rock, cauldron

Low ground props: tall rock, cauldron, tree stump

4) Blight Environment

Undead units Heal 10 HP for starting or ending a turn on low ground.

All other units Lose 10 HP.

Platform props: tall rock, cauldron

Low ground props: none

More updates soon!

Source

Steam News / 27 June 2025

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