Full notes
Full Squad Tactics update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Maps
- Performance
1) Village Environment
New environment for "Imperial City" region.
Wooden Logs: Grant 100 Upgrade Points when picked up. (they spawn at combat start, not over time)
Water Wells: +1 momentum per turn to adjacent units. Always spawn off platform. Very hard to destroy, can't be displaced.
Haystacks: Block movement and sight. Can spawn anywhere. Very easy to destroy or displace.
No special penalties for going off platform. (only the normal damage/resistance penalty)
2) New Skills
Barbarian:
Iron Skin (spell): Increase Physical and Elemental Resistance but decrease Evasion.
Vengeance (passive): Increase Initiative for each friendly unit killed this combat (including summons).
Warcry (ability): Grants Blood Lust to all nearby friendly units.
Fire Dash (ability): Charges towards target unit 2 or 3 tiles away. Deal elemental damage, apply Burn and displace target.
Shaman:
Poison Cloud (spell): Apply Poison to all units in a small area anywhere in the map.
- Summon Bear (spell)Summons a slow but powerful bear with Roar and Stability Damage on attacks. Can't be controlled. (will always use Roar if available)
Mass Ward (spell): Apply Ward to all nearby friendly units.
Insight (passive): Gain Upgrade Points at the start of your turn.
Paladin:
Holy Chant (ability - ultimate): All friendly units gain X Momentum, all enemy units lose X Momentum.
Breach (attack): Apply Breach on impact (reduces elemental resistance)
Curse Shield (passive): On defending, apply Weakness to a random enemy.
Holy Light (spell): Deal damage to undead and demons and heal everyone else in a small area.
3) New Relics
Spyglass: +1 free information level on stage selection
Ring of Nature: Gain a Wolf minion each stage.
4) Improved Performance
Upgraded to Unity 6 and made a lot of adjustments, which led to much better performance.
FPS seems to be up to 50% higher (specially when there are lots of units simultaneosly).
Nobody has ever complained about performance. However, as the game grows, I think it's important to do constant maintenance so it continues to run smoothly!
And plenty of fixing minor issues and combat balancing.
The game is almost ready for Early Access, only a few weeks from now!
Thanks a lot to all the players that have been giving great feedback!
More updates coming soon
Source
Changelog.gg summarizes and formats this update. How we read updates.