Full notes
Full Squad Tactics update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Store
1) Corrupted Environment
Steam post imageNew environment for the Final Region.
Floor tiles do damage equal to corruption level whenever a non-corrupted enter or end a turn in these tiles. (corrupted units are not affected).
2) New items
Sorcerer's Tunic: -10 AP cost for all spells. +20 Elemental Resistance
Sorcerer's Helm: +1 Range for all spells. +10 Elemental Resistance
3) Skill Hotkeys
Activate any action of the top row with keys F1 to F12, bottom row with numbers from 1 to 0.
For actions that do not require target, it will ask you to press the same key again to confirm.
By default, keys are not shown (for aesthethic reasons). Once you press any hotkey, all of them become visible for the entire turn.
4) Re-roll main rewards
You'll get 3 new options (from the same category).
The chance of corrupted rewards appearing is calculated again on rerolling.
5) Notifications when unlocking a new class or new skills
6) Game progress bar
Fill the stage slots as you progress through the run (the current stage flickers).
Length varies depending on game mode.
7) Combat balancing
Energy Orb: Momentum gain now scales with item level
Slash: Now applies 2 stacks of bleed (used to be 1)
Goblin Thief: Can steal up to 100 upgrade points from the opposite squad (ability)
Tribal Hunter: Slightly reduced Accuracy, Evasion, Physical Strength and Base Damage
More updates coming soon!
Source
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