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Steam News24 May 20251y ago

Update 0.8.2

1) New Minions Introducing a new skill, Aura of Decay: All living minions lose 2% HP on starting a turn.

Full notes

Full Squad Tactics update

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What changed

0 fixes1 addition13 changes0 removals
  • Balance
  • Gameplay
  • Performance
  • UI and audio
added1) New MinionsIntroducing a new skill, Aura of Decay: All living minions lose 2% HP on starting a turn. 1% HP for Heroes (does not stack)
changed1) New MinionsLow initiative and movement, high resistances.
changed1) New MinionsLow initiative but high movement, mid resistances.
changed2) Combat balancingReduced HP of explosive barrels, but also reduced damage of exploding
changed2) Combat balancingIncreased base displace chance for all skills, specially for push
changed2) Combat balancingMeteor now deals 2 stability damage

1) New Minions

Introducing a new skill, Aura of Decay: All living minions lose 2% HP on starting a turn. 1% HP for Heroes (does not stack)

Zombie Warrior - Level 3 - Undead / Humanoid

  • Aura of Decay

  • Regenerates 10 HP on starting a turn.

  • Low initiative and movement, high resistances.

  • Can attack twice per turn, but very low accuracy.

Zombie Hound- Level 6 - Undead / Beast

  • Aura of Decay

  • Regenerates 15 HP on starting a turn.

  • Can Leap up to 3 tiles away.

  • Can use Roar (grants Fury to friendly units, extra stacks for friendly beasts).

  • Low initiative but high movement, mid resistances.

  • Can attack twice per turn, mid accuracy, inflicts open wounds on impact.

2) Combat balancing

  • Reduced HP of explosive barrels, but also reduced damage of exploding

  • Increased base displace chance for all skills, specially for push

  • Meteor now deals 2 stability damage

  • Reduced momentum cost for holy punch but reduced base damage

  • Frost arrow now applies 2 stacks of Frost

  • Reduced initiative, accuracy and evasion for Imperial Swordman

  • Increased stun chance for crush

  • Reduced initiative of Skeleton Mage, but increased elemental strength

3) Improved enemy AI

Plenty of adjustments, but most notoriously:

  • AI internally assigns a priority value to each player unit, depending on how much of a potential threat it is to the current AI squad. Ej: if AI has a lot of beasts, enemy hunters get higher priority because they do bonus damage to beasts. This priority is one of the main factors when deciding which unit to attack or debuff.

  • When chosing a target to apply a status effect, it now considers more factors like priority, remaining HP, momentum and stability, how close it is to the opposite team's units, and how close it is to key tiles like runes or control zones.

  • AI now adapts it's "personality" over time to reflect the current situation. This include several variables like aggresiveness, friendly hero protection, enemy hero focus, upgrade priorities and much more.

4) Aesthethics Improvements

  • Re-done all the environments in Enchanted Forest and Permafrost Peaks from scratch. This includes terrain, trees or rocks surrounding the playable area, lightning and effects like snow, fog, rain and fireflies.

  • Improved lot of visual effects, mostly for spells.

  • Lot of UI improvements

More updates coming soon!

Source

Steam News / 24 May 2025

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