Full notes
Full Squad Tactics update
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What changed
- Gameplay
- Balance
- Fixes
- Performance
1) Reactions system redone
By default, reactions can now be triggered unlimited times (unless stuned or disabled)
The exceptions are "counter attack", "assist hero attack", "overwatch attack" and "resist melee engage" which can be triggered only once per turn, but each reaction has its own individual counter, there is no general counter anymore.
Reactions are either innate, or from upgrades which last for the entire combat. There are no temporal reactions from skills anymore because it was a nightmare to mentally keep up with that.
- Hold Groundremoved reactions bonus, increased displacement resistance
- Archer Stanceremoved reactions bonus and overwatch, reduced Action Points cost
New Fighter Upgrade: +2 fury on taking damage from attacks
New Cleric Upgrade: +1 momentum on friendly minion defend
New Rogue Uñpgrade: +1 momentum on enemy taking poison damage
2) Relics on local vendor
You'll now see a "local vendor" available on each stage selling random minions and relics. (replacing "sale minions")
One minion is fixed and will remain the same through the entire region.
One minion and two relics are temporal and will refresh on each stage.
You can spend a reroll to get new options for all (including the fixed minion). Re-rolling after buying something will also re-stock it.
By default, this options are 20% more expensive than in a stage market.
Great news for relic collectors!
3) New Weapons
Ritual Knife: Low attack AP cost, low damage, 30% backstab bonus, 30% critical damage bonus. Grants use Blood Ritual (ability, lose 10% total HP and gain 5 upgrade points per HP lost )
Long Scepter: Mid Attack AP cost, mid damage, +30% elemental strength. Grants Death Ray (attack, hit all units in a straight line up to 4 tiles away, deals high elemental damage)
4) Combat balancing
AP cost for upgrading is now maxed at 20
- Holy Might, Weaknessbase effect slightly reduced, but now escalates with each stack
healing bonus on items now escalates with item level
- Summoned Wolfbase damage decreased (keep in mind it escalates with the summoner's elemental strength, so it can still be quite decent damage, potentially)
AI now gives less priority to attacking summoned units
- Holy PunchAP cost increased, base damage increased
- Power Shotap cost increased, stability damage increased
- Short Swordreduced base damage, increased critical
More updates coming soon!
Source
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