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Steam News13 March 20251y ago

Update 0.7.3

1) New Targeting Interface Added an animated arrow for better understanding of line of sight. Units or obstacles blocking sight become highlighted and you get the "target not in sight" error message.

Full notes

Full Squad Tactics update

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What changed

0 fixes4 additions0 changes0 removals
  • UI and audio
  • Gameplay
  • Balance
added1) New Targeting InterfaceAdded an animated arrow for better understanding of line of sight. Units or obstacles blocking sight become highlighted and you get the "target not in sight" error message. Also added error messages for "out of range" and "invalid target type".
added2) All Hero Classes are now MainNo more sub-classes, all classes are now independent from each other. Any class can be selected as starting class, or added later regardless of your starting class, all classes can be combined with each other allowing plenty of possible combinations. Each Hero can combine up to 3 classes. At first, only Fighter, Druid and Cleric classes are available. All the others have to be unlocked through specific accomplishments.
added3) Acid RiverNew environment type. Units take 10 damage and 1 stack of ACID when entering or starting a turn on an acid tiles. Acid Slimes and flying units are immune to this.
added5) Combat BalancingSacrilege and Magic Blast are now ultimate skills (consumes all momentum, +10% damage per momentum) - Bloodlust: initiative bonus now scales with stacks, +1 stacks when applied to demons, -1 stacks when applied to heroes - New Rogue upgrade: +1 Momentum whenever an enemy takes damage from Poison - New Assassin upgrade: +10% critical chance for each stack of Poison on target - New Barbarian upgrade: +1 Momentum whenever an enemy use Defend

1) New Targeting Interface

Added an animated arrow for better understanding of line of sight. Units or obstacles blocking sight become highlighted and you get the "target not in sight" error message. Also added error messages for "out of range" and "invalid target type".

2) All Hero Classes are now Main

No more sub-classes, all classes are now independent from each other. Any class can be selected as starting class, or added later regardless of your starting class, all classes can be combined with each other allowing plenty of possible combinations. Each Hero can combine up to 3 classes. At first, only Fighter, Druid and Cleric classes are available. All the others have to be unlocked through specific accomplishments.

3) Acid River

New environment type. Units take 10 damage and 1 stack of ACID when entering or starting a turn on an acid tiles. Acid Slimes and flying units are immune to this.

4) Added Tutorial for in-combat Upgrades

5) Combat Balancing

  • Sacrilege and Magic Blast are now ultimate skills (consumes all momentum, +10% damage per momentum) - Bloodlust: initiative bonus now scales with stacks, +1 stacks when applied to demons, -1 stacks when applied to heroes - New Rogue upgrade: +1 Momentum whenever an enemy takes damage from Poison - New Assassin upgrade: +10% critical chance for each stack of Poison on target - New Barbarian upgrade: +1 Momentum whenever an enemy use Defend

Source

Steam News / 13 March 2025

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