Full notes
Full Squad Tactics update
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What changed
- UI and audio
- Gameplay
- Balance
1) New Targeting Interface
Added an animated arrow for better understanding of line of sight. Units or obstacles blocking sight become highlighted and you get the "target not in sight" error message. Also added error messages for "out of range" and "invalid target type".
2) All Hero Classes are now Main
No more sub-classes, all classes are now independent from each other. Any class can be selected as starting class, or added later regardless of your starting class, all classes can be combined with each other allowing plenty of possible combinations. Each Hero can combine up to 3 classes. At first, only Fighter, Druid and Cleric classes are available. All the others have to be unlocked through specific accomplishments.
3) Acid River
New environment type. Units take 10 damage and 1 stack of ACID when entering or starting a turn on an acid tiles. Acid Slimes and flying units are immune to this.
4) Added Tutorial for in-combat Upgrades
5) Combat Balancing
Sacrilege and Magic Blast are now ultimate skills (consumes all momentum, +10% damage per momentum) - Bloodlust: initiative bonus now scales with stacks, +1 stacks when applied to demons, -1 stacks when applied to heroes - New Rogue upgrade: +1 Momentum whenever an enemy takes damage from Poison - New Assassin upgrade: +10% critical chance for each stack of Poison on target - New Barbarian upgrade: +1 Momentum whenever an enemy use Defend
Source
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