Full notes
Full Squad Tactics update
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What changed
- Balance
- Performance
- Gameplay
1) Status Effects are not divided into Physical and Elemental anymore
Effects are not divided by type anymore, but the amount of Stacks to be applied may still be affected by Physical or Elemental strengths and resistances. This is directly correlated to the attack/spell damage type, unless specified otherwise. - Effect removing skills (aid, cure, dispel, purge) now work on all stackable effects indistinctly.
2) Slave Market
A new non-combat stage, has a small chance of appearing instead of the normal market. Slave markets sells only minions at half their normal price, but with -100 morale. This can be useful if you buy minions "for later" trusting their morale will improve over time, or if you just want "meat shields" to simply stand there and take damage while not doing much else.
3) Updates to Minions and Skills
Frost Imp: Basic Attack now deals physical damage, AP cost reduced to 20 Frost Imp: Ice Shard, a new attack that deals elemental damage with high accuracy and increased damage from criticals. High AP cost
Night Imp: Basic Attack now deals physical damage, AP cost reduced to 20 Night Imp: Shadow Rush, a new attack that charges forward in a straight line up to 3 tiles away and deals elemental damage. 1 Stability Cost
Goblin Thief: Steal, a new ability that steals Upgrade Points from the enemy squad
Spiderling: Silkworks, a new ability that generates Upgrade Points,
Dispel and Dispel Arrow: Deal +25 bonus damage to Demons
Poison Strike, Frost Arrow and Energy Burn now always deal elemental damage (regardless of weapon type), and slightly reduced damage
Roar: Apply +1 Stacks to Beasts
4) Added tutorial for Upgrades and Squad Management screen
And plenty of minor improvements, specially in the GUI
More updates coming soon!
Source
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