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Steam News15 February 20251y ago

Update 0.7.2

1) Status Effects are not divided into Physical and Elemental anymore Effects are not divided by type anymore, but the amount of Stacks to be applied may still be affected by Physical or Elemental strengths and resistan

Full notes

Full Squad Tactics update

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What changed

0 fixes5 additions3 changes0 removals
  • Balance
  • Performance
  • Gameplay
changed1) Status Effects are not divided into Physical and Elemental anymoreEffects are not divided by type anymore, but the amount of Stacks to be applied may still be affected by Physical or Elemental strengths and resistances. This is directly correlated to the attack/spell damage type, unless specified otherwise. - Effect removing skills (aid, cure, dispel, purge) now work on all stackable effects indistinctly.
added2) Slave MarketA new non-combat stage, has a small chance of appearing instead of the normal market. Slave markets sells only minions at half their normal price, but with -100 morale. This can be useful if you buy minions "for later" trusting their morale will improve over time, or if you just want "meat shields" to simply stand there and take damage while not doing much else.
added3) Updates to Minions and SkillsFrost Imp: Basic Attack now deals physical damage, AP cost reduced to 20 Frost Imp: Ice Shard, a new attack that deals elemental damage with high accuracy and increased damage from criticals. High AP cost
added3) Updates to Minions and SkillsNight Imp: Basic Attack now deals physical damage, AP cost reduced to 20 Night Imp: Shadow Rush, a new attack that charges forward in a straight line up to 3 tiles away and deals elemental damage. 1 Stability Cost
added3) Updates to Minions and SkillsGoblin Thief: Steal, a new ability that steals Upgrade Points from the enemy squad
added3) Updates to Minions and SkillsSpiderling: Silkworks, a new ability that generates Upgrade Points,

1) Status Effects are not divided into Physical and Elemental anymore

  • Effects are not divided by type anymore, but the amount of Stacks to be applied may still be affected by Physical or Elemental strengths and resistances. This is directly correlated to the attack/spell damage type, unless specified otherwise. - Effect removing skills (aid, cure, dispel, purge) now work on all stackable effects indistinctly.

2) Slave Market

A new non-combat stage, has a small chance of appearing instead of the normal market. Slave markets sells only minions at half their normal price, but with -100 morale. This can be useful if you buy minions "for later" trusting their morale will improve over time, or if you just want "meat shields" to simply stand there and take damage while not doing much else.

3) Updates to Minions and Skills

Frost Imp: Basic Attack now deals physical damage, AP cost reduced to 20 Frost Imp: Ice Shard, a new attack that deals elemental damage with high accuracy and increased damage from criticals. High AP cost

Night Imp: Basic Attack now deals physical damage, AP cost reduced to 20 Night Imp: Shadow Rush, a new attack that charges forward in a straight line up to 3 tiles away and deals elemental damage. 1 Stability Cost

Goblin Thief: Steal, a new ability that steals Upgrade Points from the enemy squad

Spiderling: Silkworks, a new ability that generates Upgrade Points,

Dispel and Dispel Arrow: Deal +25 bonus damage to Demons

Poison Strike, Frost Arrow and Energy Burn now always deal elemental damage (regardless of weapon type), and slightly reduced damage

Roar: Apply +1 Stacks to Beasts

4) Added tutorial for Upgrades and Squad Management screen

And plenty of minor improvements, specially in the GUI

More updates coming soon!

Source

Steam News / 15 February 2025

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