Full notes
Full Squad Tactics update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- Performance
Added 28 achievements Carefully thought to encourage you to try different builds and strategies. Some are fairly easy and achievable for casual players, while others are truly challenging and will require true mastery of every aspect of the game. More achievements will be added later.
Added markets as stage options.
There are four vendors selling 3 items each, before selecting the stage you can see the vendor type and one item each, and if you buy information more items will be revealed. You can also sell any of your items at a market stage. (but not relics or minions) The chance of a market stage coming up depends on the stage number of the current region. Stage 1: 5% Stage 2: 10% Stage 3: 15% Stage 4: 20% But you are guaranteed at least one market per region (will appear in stage 4 if it didn't appear before). You may get a market stage by re-rolling stage options. Keep in mind that by entering a market you are advancing a stage as usual while skipping a combat and missing the chance to gain experience. Think carefully.
More non-combat stage options will be added soon.
New minion: Cyclops Destroyer
The only minion (so far) classified as both humanoid and beast, allowing plenty of singery possibilities. Has very high hit points and physical strength, but very low physical and elemental resistance which makes it vulnerable to debuff effects. Can attack twice and deals stability damage on attacks. Skills: - Power dash - Overcharged (bonus to initiative for each momentum point) - Break Defense - Roar - Full Swing
Environment randomization on Skirmishes.
The platform and terrain features are not regular and symmetrical anymore, except for runes (formerly known as fountains) which always appear in the center. Squad Duels and Hero Duels are not affected by this change and are always perfectly symmetrical as usual.
You can now discard items to make room for more.
Added skill classification icons to text overlays when units perform actions. This will help new players to better understand what the enemy is doing in their turns.
And plenty of other minor improvements to the GUI.
More changes coming soon!
Source
Changelog.gg summarizes and formats this update. How we read updates.