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Full Squad Tactics update
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What changed
- Gameplay
- Store
- Balance
All Heroes and Demon Warchiefs can now use "Commands" on friendly minions once per turn, for a modest cost of Action Points and Momentum. This adds a lot of flexibility regarding how you handle your Squad. Druids have increased Command range.
Rally Minion: Increase Action Points and Momentum on target minion. This enables your minion to act earlier than expected, maybe earlier than an enemy that would've acted first, the turn order now becomes more flexible and unpredictable.
Order Strike: Can be used on minions engaging enemies to trigger an attack. Now you have to be more careful not to let enemies engage your units!
Order Defend: Target minion adopt a Defensive stance.
All Heroes can now unequip their hand items during combat to gain Bare Hand passive bonuses and enable the Punch attack, for 50 Action Points. Fighters can also equip an alternative weapon set and switch between normal and alternative set or bare hands. They also have an Upgrade to reduce the cost of switching to 20 Action Points.
You can now save your run progress! (this was long overdue) Progress is saved automatically after every action, everything you do is now permanent so think carefully!
Added music to all screens. Squad management and combat screens have several different tracks, in combat the unit count and the combat mode will set specific track options. All music tracks could be changed later.
Now there are several different soundtracks for each action. Ej: each unit has up to 12 different groan soundtracks and once is picked randomly each time the unit takes damage.
And a lot more minor changes, bug fixes, balancing, AI improvement and so on. I've been working hard this last weeks and I'm happy to say that the public demo will be ready soon!
Source
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