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Steam News30 October 20258mo ago

10/30/2025 Update (v1.0.4)

After receiving some great feedback from players, I've made some minor balancing changes as well as a number of bug fixes.

Full notes

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What changed

5 fixes0 additions3 changes0 removals
  • Gameplay
  • UI and audio
  • Fixes
changedAdjusted logic to present anomalies more often/sooner (won't get 4-5 clean loops in a row anymore, for example)
changedReplaced the background hum ambient sound with another - the previous sound would loop poorly and cause confusion that it might be an anomaly
fixedFixed an issue with a couple anomalies not resetting correctly if missed
fixedFixed an issue where after a certain anomaly, the walking boss would end in a slightly different spot
changedAdjusted multiple audio levels - the audio of a certain anomaly could be unintentionally heard across the entire office
fixedFixed some menu and settings interactions on controller

Sprint 0 changes

changedAdjusted logic to present anomalies more often/sooner (won't get 4-5 clean loops in a row anymore, for example)
changedReplaced the background hum ambient sound with another - the previous sound would loop poorly and cause confusion that it might be an anomaly
fixedFixed an issue with a couple anomalies not resetting correctly if missed
fixedFixed an issue where after a certain anomaly, the walking boss would end in a slightly different spot
changedAdjusted multiple audio levels - the audio of a certain anomaly could be unintentionally heard across the entire office

After receiving some great feedback from players, I've made some minor balancing changes as well as a number of bug fixes. There could be moments in the game where you could receive too many "clean" loops in a row with no anomalies and this felt bad for players. Adjustments were made so that anomalies will be more likely to occur sooner/more often. Balancing changes:

  • Adjusted logic to present anomalies more often/sooner (won't get 4-5 clean loops in a row anymore, for example)

  • Replaced the background hum ambient sound with another - the previous sound would loop poorly and cause confusion that it might be an anomaly

Bug fixes:

  • Fixed an issue with a couple anomalies not resetting correctly if missed

  • Fixed an issue where after a certain anomaly, the walking boss would end in a slightly different spot

  • Adjusted multiple audio levels - the audio of a certain anomaly could be unintentionally heard across the entire office

  • Fixed some menu and settings interactions on controller

  • Fixed an issue which caused the coworker sitting in the corner to move forward over time and end up fused into his desk

  • Fixed an issue where the cursor would stay visible when starting a new game

Source

Steam News / 30 October 2025

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