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Steam News26 February 20264mo ago

SPRAWL zero Announced! + SPRAWL is 65% Off! (Major Update 1.6)

EVERYONE! The time has finally come. We’ve been hinting that we were working on something special, and today we are beyond thrilled to finally pull back the curtain and announce the next chapter in the universe: SPRAWL

In this update6

Full notes

Full SPRAWL update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes1 addition8 changes0 removals
  • UI and audio
  • Maps
  • Balance
  • Performance
  • Gameplay
changed(Please hit that Wishlist button, it is the single best way to support us as an indie team!)
changedEvolved, Physics-Driven CombatGravity Shield & Gloves: Expand combat beyond the gun. Catch enemy bullets and hurl them right back, or manipulate physics to control the battlefield.
changedSPRAWL is 65% Off & Update 1.6!To celebrate the announcement, the original SPRAWL is currently 65% off! If you have friends who haven't had a chance to play yet, there has never been a better time to jump in and experience the game.
addedSPRAWL is 65% Off & Update 1.6!We’ve also just pushed an update to the base game today (v1.6). We’ve made some changes to how we build updates for the game, which should introduce massive stability improvements for everyone. Beyond that we’ve made changes to basically every level in the game that improve enemy pathfinding, improve wall-run reliability, and fix longstanding collision issues prevalent. There are also fixes for tons of bugs that have been present for some time now. If you boot up SPRAWL , you’ll notice a shiny new button right on the main menu that links directly to the SPRAWL zero store page, making it easier than ever to check it out. We still have plans to provide even more in the near future, so keep an eye out!
changedEngine & SystemEngine Backend Upgraded: Updated to the latest engine build. This addresses legacy backend bugs and resolves some longstanding save data issues. This is a massive update that should improve stability for everyone!
changedEngine & SystemDynamic Menu UI: Main menu background screens are now tied to save data and will dynamically update to reflect your current campaign progress.

SPRAWL changes

changed(Please hit that Wishlist button, it is the single best way to support us as an indie team!)
changedGravity Shield & Gloves: Expand combat beyond the gun. Catch enemy bullets and hurl them right back, or manipulate physics to control the battlefield.
changedTo celebrate the announcement, the original SPRAWL is currently 65% off! If you have friends who haven't had a chance to play yet, there has never been a better time to jump in and experience the game.
addedWe’ve also just pushed an update to the base game today (v1.6). We’ve made some changes to how we build updates for the game, which should introduce massive stability improvements for everyone. Beyond that we’ve made changes to basically every level in the game that improve enemy pathfinding, improve wall-run reliability, and fix longstanding collision issues prevalent. There are also fixes for tons of bugs that have been present for some time now. If you boot up SPRAWL , you’ll notice a shiny new button right on the main menu that links directly to the SPRAWL zero store page, making it easier than ever to check it out. We still have plans to provide even more in the near future, so keep an eye out!
changedEngine Backend Upgraded: Updated to the latest engine build. This addresses legacy backend bugs and resolves some longstanding save data issues. This is a massive update that should improve stability for everyone!

EVERYONE!

The time has finally come. We’ve been hinting that we were working on something special, and today we are beyond thrilled to finally pull back the curtain and announce the next chapter in the universe: SPRAWL zero. SPRAWL zero

(Please hit that Wishlist button, it is the single best way to support us as an indie team!)

Welcome to the Golden Age

If SPRAWL was our blood-soaked love letter to the '90s, SPRAWL Zero is our homage to the Golden Age of 2000s console shooters. SPRAWL Zero is heavily inspired by the dynamic worlds and tactical firefights of classics like F.E.A.R., Halo, and Half-Life 2.

Before SEVEN, there was FIVE… In SPRAWL zero, you play as FIVE, a cybernetically enhanced supersoldier controlled by the Junta. Your directive is absolute: eliminate SILAS, the leader of the radical techno-religious group IMAGO-DEI. As the city plunges into chaos and factions both known and unknown grasp for the reins, you must reconcile your truths... or succumb to the SPRAWL.

Evolved, Physics-Driven Combat

Combat in SPRAWL zero is fast-paced but heavily grounded. We have built a smart, coordinated enemy AI system where squads will communicate, flank, lay down covering fire, and flush you out with grenades to wrestle the advantage away from you.

To survive the diverse roster of organic, mechanical, and airborne factions, FIVE must outsmart the opposition using an expanded suite of cybernetics:

  • Gravity Shield & Gloves: Expand combat beyond the gun. Catch enemy bullets and hurl them right back, or manipulate physics to control the battlefield.

  • Stylish Bullet-Time: Bend your shots midair with inhuman precision to ensure you never miss.

  • Rushdown: Barrel through enemy lines with moments of invulnerability and destructive force.

  • Massive Arsenal: Master over 40 distinct weapons, each with their own unique roles and mastery paths.

All of this takes place across masterfully crafted levels featuring deep verticality and alternate routes. Player agency is a fundamental pillar of our Y2K design philosophy, whether you push aggressively, play tactically from cover, or dominate encounters through physics-based combat, the game accommodates your playstyle.

Wrapped in an authentic, gritty Y2K cyberpunk aesthetic and backed by an industry-leading original soundtrack of intense early-2000s electronic music, SPRAWL zero is everything we love about the era. SPRAWL zero is the game we always wanted to make, and we’re so excited to showcase everything about it over the coming months.

SPRAWL is 65% Off & Update 1.6!

To celebrate the announcement, the original SPRAWL is currently 65% off! If you have friends who haven't had a chance to play yet, there has never been a better time to jump in and experience the game.

We’ve also just pushed an update to the base game today (v1.6). We’ve made some changes to how we build updates for the game, which should introduce massive stability improvements for everyone. Beyond that we’ve made changes to basically every level in the game that improve enemy pathfinding, improve wall-run reliability, and fix longstanding collision issues prevalent. There are also fixes for tons of bugs that have been present for some time now. If you boot up SPRAWL, you’ll notice a shiny new button right on the main menu that links directly to the SPRAWL zero store page, making it easier than ever to check it out. We still have plans to provide even more in the near future, so keep an eye out!

Thank you all for the incredible support over the years. We couldn't build these games without this amazing community. Go wishlist SPRAWL zero, jump into the Discord to tell us what you think of the trailer, and get ready for what's next.

Love you all!

  • Carlos (REVEL) Patch Notes

Engine & System

  • Engine Backend UpgradedUpdated to the latest engine build. This addresses legacy backend bugs and resolves some longstanding save data issues. This is a massive update that should improve stability for everyone!
  • Dynamic Menu UI: Main menu background screens are now tied to save data and will dynamically update to reflect your current campaign progress.

Codex & UI

  • Codex Visuals: Overhauled the UI and visual presentation of the Codex system.

  • Codex Bug FixesResolved an error where Codex data failed to populate upon item pickup.
  • Codex Bug FixesCorrected mislabeled lore entry in the database.

Level Design & AI Update

  • Navmesh RebuildUpdated AI navigation meshes in key encounter areas to improve enemy tracking and movement.
  • Collision PassesFixed multiple instances of mismatched mesh collisions to prevent player snagging and invisible walls.
  • Affected Maps:

    • Episode 1: E1M1, E1M2, E1M3, E1M4, E1M5

    • Episode 2: E2M1, E2M2, E2M3, E2M4

    • Episode 3: E3M1, E3M2, E3M3

Source

Steam News / 26 February 2026

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