In this update4
Full notes
Full SporeBloom update
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What changed
- Server
- Gameplay
SporeBloom changes
Mushrooms require nutrients to grow, right? But where do they come from...
MYCELIUM! Check out the cords, the fluff, the sprawling threads.
(foraging photos taken by myself)
The main body of a fungi is actually underground, as demonstrated above. The mycelium network provides access to existing or decomposable materials such as wood, plants, and even other fungi!
In SporeBloom, the conjoining colored patches are your network:
The basics:
Tile Nutrients discovered my your mycelium are added to a shared group
Group Nutrients can be sent anywhere within the network for consumption
Creating Blooms requires these Nutrients (yum!) as a resource
Blooms (the 'mushroom' of your fungi species) score you points for victory
Here's an example:
> The Yellow BeanStripe player has a mighty 11 Nutrition, absorbed via expanding their network > When they expand to the right, 4 Nutrients will be absorbed into the group
This improved Nutrient system affected many other areas:
Based on feedback, this evolved system is undergoing testing, allowing for a more 'digestible' way to track your growth and progress.
Energy is now tied to the # of moves per turn
Nitrogen is getting repurposed into a new, to-be-announced feature
Rebalancing of Blooms'completion bonuses, such as claiming bonus territory or revealing hidden resources
Network battles, where organisms challenge territory and steal Nutrients!
I hope you've enjoyed a peek at translating the kingdom of fungi into mechanics.
Want more mushroom specific content? Let me know.
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Join Discord: https://discord.gg/ZNV5q284KH Support solo development: https://www.patreon.com/c/SporeBloom
Lets inspire young mycologists and expand this genre!
Jake
Source
Changelog.gg summarizes and formats this update. How we read updates.
