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Steam News12 August 20241y ago

Art Assets Preview (BubbleFins Species)

Curious about the artwork going into the Spores and Blooms (mushrooms)? While most of the current content is a first pass, the key Spores are being analyzed and designed into their final (fingers-crossed) forms!

Full notes

Full SporeBloom update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition4 changes0 removals
  • Gameplay
  • Maps
  • Events
addedFlowing with the games stylized and graphical leaning surfaces, BubbleFins species is getting more emphasis on those sporulating bubbles, new shades, and value structure.
changed(gameplay view featuring the old, temporary artworks. Look at that completed colony!)
changedPop out from the map
changedStay tuned for other Spores to come and the newest development updates.
changedExtra postings appear here as rewards and member updates.

SporeBloom changes

addedFlowing with the games stylized and graphical leaning surfaces, BubbleFins species is getting more emphasis on those sporulating bubbles, new shades, and value structure.
changed(gameplay view featuring the old, temporary artworks. Look at that completed colony!)
changedPop out from the map
changedStay tuned for other Spores to come and the newest development updates.
changedExtra postings appear here as rewards and member updates.

Curious about the artwork going into the Spores and Blooms (mushrooms)?

While most of the current content is a first pass, the key Spores are being analyzed and designed into their final (fingers-crossed) forms!

Flowing with the games stylized and graphical leaning surfaces, BubbleFins species is getting more emphasis on those sporulating bubbles, new shades, and value structure.

(gameplay view featuring the old, temporary artworks. Look at that completed colony!)

Given the dominant vantage point during a match, these need to be carefully planned to stand out from above. I've been applying my history of concept design and art principles to make them

  • Pop out from the map

  • Retain unique color, pattern, and shape combinations

  • Remain closely in touch with the Spore aesthetic they grow from

Stay tuned for other Spores to come and the newest development updates.

This project can also be supported during development via Patreon: https://www.patreon.com/SporeBloom

Extra postings appear here as rewards and member updates.

Thanks for the support and catch you on Discord!

  • Jake

Source

Steam News / 12 August 2024

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