Full notes
Full SporeBloom update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Events
SporeBloom changes
Curious about the artwork going into the Spores and Blooms (mushrooms)?
While most of the current content is a first pass, the key Spores are being analyzed and designed into their final (fingers-crossed) forms!
Flowing with the games stylized and graphical leaning surfaces, BubbleFins species is getting more emphasis on those sporulating bubbles, new shades, and value structure.
(gameplay view featuring the old, temporary artworks. Look at that completed colony!)
Given the dominant vantage point during a match, these need to be carefully planned to stand out from above. I've been applying my history of concept design and art principles to make them
Pop out from the map
Retain unique color, pattern, and shape combinations
Remain closely in touch with the Spore aesthetic they grow from
Stay tuned for other Spores to come and the newest development updates.
This project can also be supported during development via Patreon: https://www.patreon.com/SporeBloom
Extra postings appear here as rewards and member updates.
Thanks for the support and catch you on Discord!
Jake
Source
Changelog.gg summarizes and formats this update. How we read updates.
