I've just released a new demo for Spooky Crew: Mask of the Mysterium. It shows off the all-new verb interface. I previously was using a simple one-click for all interactions style of interface. Why did I change it?
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changedI've just released a new demo for Spooky Crew: Mask of the Mysterium. It shows off the all-new verb interface. I previously was using a simple one-click for all interactions style of interface.
changedWhy did I change it? 🦇 It allows more personality and jokes through additional dialogue and easter eggs. More opportunity for "juicy" game design. More stuff for the player to try. More character and world development. 🦇 I've received feedback from publishers and PR that the game wasn't clearly an adventure game in screenshots so adventure game fans would look past it. I've also had consistent feedback that nobody is going to touch adventure games, no one is going to buy one and I'm wasting my time making one. So 🤷 🦇 I just love the LucasArts classics and on reflection I liked the verb interface the best of all. I like how immediate is it, it puts the adventure gaming and puzzle solving right out front. At 320x200 it really did take up too much screen real estate so I understand why they changed, but on today's larger screens and higher resolutions I think it can work.
changedUpdated demo is available now: https://store.steampowered.com/app/2463610/Spooky_Crew_Mask_of_the_Mysterium/
Spooky Crew: Mask of the Mysterium changes
changedI've just released a new demo for Spooky Crew: Mask of the Mysterium. It shows off the all-new verb interface. I previously was using a simple one-click for all interactions style of interface.
changedWhy did I change it? 🦇 It allows more personality and jokes through additional dialogue and easter eggs. More opportunity for "juicy" game design. More stuff for the player to try. More character and world development. 🦇 I've received feedback from publishers and PR that the game wasn't clearly an adventure game in screenshots so adventure game fans would look past it. I've also had consistent feedback that nobody is going to touch adventure games, no one is going to buy one and I'm wasting my time making one. So 🤷 🦇 I just love the LucasArts classics and on reflection I liked the verb interface the best of all. I like how immediate is it, it puts the adventure gaming and puzzle solving right out front. At 320x200 it really did take up too much screen real estate so I understand why they changed, but on today's larger screens and higher resolutions I think it can work.
changedUpdated demo is available now: https://store.steampowered.com/app/2463610/Spooky_Crew_Mask_of_the_Mysterium/
I've just released a new demo for Spooky Crew: Mask of the Mysterium. It shows off the all-new verb interface. I previously was using a simple one-click for all interactions style of interface.
Why did I change it? 🦇 It allows more personality and jokes through additional dialogue and easter eggs. More opportunity for "juicy" game design. More stuff for the player to try. More character and world development. 🦇 I've received feedback from publishers and PR that the game wasn't clearly an adventure game in screenshots so adventure game fans would look past it. I've also had consistent feedback that nobody is going to touch adventure games, no one is going to buy one and I'm wasting my time making one. So 🤷 🦇 I just love the LucasArts classics and on reflection I liked the verb interface the best of all. I like how immediate is it, it puts the adventure gaming and puzzle solving right out front. At 320x200 it really did take up too much screen real estate so I understand why they changed, but on today's larger screens and higher resolutions I think it can work.
There are four playable characters you can switch between and they all have their own unique verbs. Agent Alyssa Alyssa can "contemplate mystery" where she will think about the progress of the case and the options the player has to continue.
Private Eye Ethyl Ethyl can "fire lasers at" where she fires her laser eye guns at anything you point her at.
Inspector Hector Hector loves to "eat" and you can try eating everything in the game with varying results.
Detective Bert Bert can "jump on" and "kick" everything and everyone in sight.