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Steam News8 July 20223y ago

SPOOKWARE v1.2 Update

Hey there folks! There's been a lot going on behind the hive at ol' Beeswax Games, and we're excited to put out a fraction of what we've been working on today!

Full notes

Full SPOOKWARE update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey there folks!

What changed

6 fixes1 addition2 changes2 removals
  • Gameplay
  • UI and audio
  • Balance
  • Fixes
addedMiscellaneous:Added controller glyphs for microgames that use the W,A,S,D function. When the game detects that a gamepad is being used, these glyphs will take the place of the arrow keys, and vice-versa with KB/M.
changedMiscellaneous:Certain text and terminology in Chapter 2 has been changed to reflect the changes made with controllers in mind
changedMiscellaneous:The following microgames in Chapter 2 have had their sensitivity adjusted for controller: Chalk: .4 -> .3 Differences: 1 -> .65 Heart: 1 -> .75 Equation: 1 -> .7 Inspect: 1 -> .75 Lock: 1 -> .8 Puzzle: 1 -> .8 Skeleton Boss: 1 -> .25
fixedBug Fixes:Fixed bug where settings menu on Title Screen would also control Title's screen menu.
fixedBug Fixes:Fixed bug where music had a chance to cut off during gameplay.
fixedBug Fixes:Fixed error message Chapter 2's dream Sequence.

There's been a lot going on behind the hive at ol'Beeswax Games, and we're excited to put out a fraction of what we've been working on today! This is a significant update to the gamepad input system in SPOOKWARE, with the primary goal of making the experience as enjoyable as it is on M/KB! And accompanying these changes are minor bug fixes across the chapters!

Patch Notes

Miscellaneous:

  • Added controller glyphs for microgames that use the W,A,S,D function. When the game detects that a gamepad is being used, these glyphs will take the place of the arrow keys, and vice-versa with KB/M.

  • Certain text and terminology in Chapter 2 has been changed to reflect the changes made with controllers in mind

  • The following microgames in Chapter 2 have had their sensitivity adjusted for controller: Chalk: .4 -> .3 Differences: 1 -> .65 Heart: 1 -> .75 Equation: 1 -> .7 Inspect: 1 -> .75 Lock: 1 -> .8 Puzzle: 1 -> .8 Skeleton Boss: 1 -> .25

Bug Fixes:

  • Fixed bug where settings menu on Title Screen would also control Title's screen menu.

  • Fixed bug where music had a chance to cut off during gameplay.

  • Fixed error message Chapter 2's dream Sequence.

  • LEFTI name no longer pops up twice in lady red dialogue.

  • D-pad no longer gets cut off in Chapter 3 microgame screen (changed value from 590 to 635).

  • Fixed error during Chapter 3's ending cinematic.

  • Fixed error blocking progress in Chapter 3's final restaurant sequence.

  • And other minor fixes across the three changes

Source

Steam News / 8 July 2022

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