Full notes
Full SPOOKWARE update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey there folks!
What changed
- Gameplay
- UI and audio
- Balance
- Fixes
There's been a lot going on behind the hive at ol'Beeswax Games, and we're excited to put out a fraction of what we've been working on today! This is a significant update to the gamepad input system in SPOOKWARE, with the primary goal of making the experience as enjoyable as it is on M/KB! And accompanying these changes are minor bug fixes across the chapters!
Patch Notes
Miscellaneous:
Added controller glyphs for microgames that use the W,A,S,D function. When the game detects that a gamepad is being used, these glyphs will take the place of the arrow keys, and vice-versa with KB/M.
Certain text and terminology in Chapter 2 has been changed to reflect the changes made with controllers in mind
The following microgames in Chapter 2 have had their sensitivity adjusted for controller: Chalk: .4 -> .3 Differences: 1 -> .65 Heart: 1 -> .75 Equation: 1 -> .7 Inspect: 1 -> .75 Lock: 1 -> .8 Puzzle: 1 -> .8 Skeleton Boss: 1 -> .25
Bug Fixes:
Fixed bug where settings menu on Title Screen would also control Title's screen menu.
Fixed bug where music had a chance to cut off during gameplay.
Fixed error message Chapter 2's dream Sequence.
LEFTI name no longer pops up twice in lady red dialogue.
D-pad no longer gets cut off in Chapter 3 microgame screen (changed value from 590 to 635).
Fixed error during Chapter 3's ending cinematic.
Fixed error blocking progress in Chapter 3's final restaurant sequence.
And other minor fixes across the three changes
Social Links:
Source
Changelog.gg summarizes and formats this update. How we read updates.
