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Steam News21 June 20242y ago

Pre-Alpha Is Now Available!

After 16 months of development, we are ready to share our early Pre-Alpha for Spookville: Cabin Escape with YOU.

In this update4

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Full Spookville: Cabin Escape update

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What changed

0 fixes1 addition2 changes0 removals
  • UI and audio
  • Gameplay
changedWhat is Pre-Alpha?The state of a project being in Pre-Alpha means the complex systems are in place but there will be bugs, glitches, and incomplete gameplay. We make ourselves vulnerable, this is not a finished project, but we want feedback from you, like: how can we improve the combat what sound effects are missing Any game-breaking bugs
changedWhat is included in this build?This early build includes the tutorial level that introduces you to the world of Spookville and a sandbox mode, a wave-spawning defend your cabin type gameplay.
addedHow frequently will new builds be made?This is dependent on the feedback we receive, but currently the goal is every Friday (1 week) or every other Friday (2 weeks) a new build will be made no matter how big or small. Updates will be announced in all of our social media.

Spookville: Cabin Escape changes

changedThe state of a project being in Pre-Alpha means the complex systems are in place but there will be bugs, glitches, and incomplete gameplay. We make ourselves vulnerable, this is not a finished project, but we want feedback from you, like: how can we improve the combat what sound effects are missing Any game-breaking bugs
changedThis early build includes the tutorial level that introduces you to the world of Spookville and a sandbox mode, a wave-spawning defend your cabin type gameplay.
addedThis is dependent on the feedback we receive, but currently the goal is every Friday (1 week) or every other Friday (2 weeks) a new build will be made no matter how big or small. Updates will be announced in all of our social media.

After 16 months of development, we are ready to share our early Pre-Alpha for Spookville: Cabin Escape with YOU.

What started as a passion project between father and son during cold weekends when we were stuck indoors has turned into a living world. Taking inspiration from our family’s small remote cabin and Cohen’s large imagination, we created this interactive story for you to enjoy.

What is Pre-Alpha?

The state of a project being in Pre-Alpha means the complex systems are in place but there will be bugs, glitches, and incomplete gameplay. We make ourselves vulnerable, this is not a finished project, but we want feedback from you, like: how can we improve the combat what sound effects are missing Any game-breaking bugs

What is included in this build?

This early build includes the tutorial level that introduces you to the world of Spookville and a sandbox mode, a wave-spawning defend your cabin type gameplay.

Where can I offer feedback?

This is priority number 1, we want to open the door for all types of feedback! The quickest place to get ahold of us is via our Discord. We also have opened up a board where you can tell us in our known issues list and which bugs or features should be prioritized.

Discord: https://discord.gg/hAxbTC6U Notion: Known-Issues List IndieDB: https://www.indiedb.com/games/spookville-cabin-escape Itch.io: https://indiescapegames.itch.io/spookville-cabin-escape Facebook: https://www.facebook.com/IndieScapeGames/ Twitter: https://twitter.com/indiescapegames

How frequently will new builds be made?

This is dependent on the feedback we receive, but currently the goal is every Friday (1 week) or every other Friday (2 weeks) a new build will be made no matter how big or small. Updates will be announced in all of our social media.

Source

Steam News / 21 June 2024

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