In this update2
Full notes
Full Spookie Dookie update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Balance
- Gameplay
- Fixes
- UI and audio
Spookie Dookie changes
Changes
Skill Check Visuals Revamped The indicators are now clearer. You’ll know exactly when you nailed it… or didn’t.
Reduced Spookie Gain from Scare Events Some scares were a bit too much... They’ve been politely toned down.
Adjusted Spookie Values Across All Nights Rebalanced values for a more optimized experience.
Toilet Paper Spookie Reduction Reworked The math behind the roll has been recalculated for a more consistent relief.
Post–Night 5 Objective AI Updated Just making him a bit spookier...
Fixes
Resolved Various Bugs in the Post–Night 4 Scene
Fixed Missing Crucial Sounds
Night 5 Bug Fixes Nearly Complete
Thank you all for your feedback! It really means the world! Thank you for helping us develop the optimal Dookie experience!
-Silly Studioz
Source
Changelog.gg summarizes and formats this update. How we read updates.
