Full notes
Full Splody update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Gameplay
- Balance
- UI and audio
- Performance
- Server
PlayStation 4 version is now live!
The PlayStation 4 version launched a little while ago, and is fully multiplayer-compatible with the Steam version, so we've been having some good cross-platform battles recently! If you've got friends or family without Steam who you want to play against, have them pick up a copy from the PSN Store. I've also been busy adding general features and making improvements, some of the more interesting ones are below.
Major Features and Fixes
New option: increase round time on "giant" mapsby an additional 30 seconds
New option: Flame Speed
New option: Flame Duration
Re-order Advanced Gameplay Options to have more interesting options at top
Add taunt sounds
Add some additional flair to the round victory/lose/draw screen
Add subtle fade transition to most state changes to make UI flow more smoothly
Startup speed optimizations
Support for some obscure gamepads that were not being recognized correctly
Make disconnecting from a server always instantaneous
Playing with 64 bots (A.K.A. "Screensaver Mode") now works better on all maps
Add delay on processing controller disconnects, allowing for them to be reconnected (within 5 seconds) without killing your player
Fix text entry on non-QWERTY keyboards
Fix framerate stutter on newer video cards/drivers when a round ends
Fix bug in online multiplayer where dead members of a winning team would not see the "Victory" text, despite their team winning
Fix achievement icons not showing on OSX
Fix amusing crash if you enter the last teleporter and there are no teleporters remaining (due to level closure) when you finish teleporting
A whole bunch of other little things, you can see them all in the ChangeLog.
Hope you have a blast!
Jimbly
Source
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