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Steam News30 May 20251y ago

MASSIVE FIRST UPDATE!

Added several major new features to the game, weapons, enemies, bug fixes, and I even made a few new bugs for good measure! Including: - Thruster! - Cube Enemy Class! (3 New Enemies) - Chaser Weapon Class!

Full notes

Full Splitfire update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes13 additions6 changes0 removals
  • Gameplay
  • UI and audio
  • Store
  • Balance
  • Fixes
  • Events
addedAdded several major new features to the game, weapons, enemies, bug fixes, and I even made a few new bugs for good measure!
addedCube Enemy Class! (3 New Enemies)
addedChaser Weapon Class! (3 New Weapons)
changedOptions Menu!
addedAdded Thruster! Revamped physics system to accommodate for higher speeds. Acceleration, deceleration, and collision are all smoother and more realistic now.
addedRevamped 'Physics' enemies into 'Stone' enemies. They now have a new material and actually collide with each other and other enemies.

Added several major new features to the game, weapons, enemies, bug fixes, and I even made a few new bugs for good measure!

Including:

- Thruster!

- Cube Enemy Class! (3 New Enemies)

- Chaser Weapon Class! (3 New Weapons)

- Options Menu!

- Weapons are now earned one at a time with high-scores!

Details:

- Added Thruster! Revamped physics system to accommodate for higher speeds. Acceleration, deceleration, and collision are all smoother and more realistic now.

- Revamped 'Physics' enemies into 'Stone' enemies. They now have a new material and actually collide with each other and other enemies.

- Built Cube Enemy class. Shiny, glowy, glass cubes jump around the arena, vaguely in your direction. Light up when they move or touch something.

- made 'chaser' weapon class. (3 new weapons)

- it now displays 'prize scores' within our scoreboard. it will even cross them off if we have a score higher than them. it will then add any earned weapons to the weapon shop.

- Made it save and load your last loadout.

- Made it so levels show their enemy color and type percentages

- Changed the enemy-spawning algorithm so that the likelihood of an enemy of a certain type or color will spawn can be changed per-level.

- Changed the ammo-spawning algorithm so that enemies of any color can spawn ammo of any color.

- Snakes no longer receive bonus damage for color-matching weapons. This also fixed a bug where snake tails could get left behind.

- Made it so snakes spawn ammo per-body piece, and it spawns at their tail.

-made a function so if i update the cost of a weapon, the new cost will be updated for players without them having to start a new game.

- Made it so 'prize scores' are loaded from a data table and not the player's save file. This way, If i want to add, edit, or remove a prize-score, the update will be immediately reflected for the player without the need to start a new game. prizes already added to the store will not be removed.

- Similarly, if a player earns treasure by exceeding a score-threshold, but I then raise that threshold to be higher than their top-score, the player will keep the weapon, but not the treasure, even if that results in a negative value. In this case, they'd get their treasure back as soon as they exceed the new threshold. - fixed a bug where a 'no ammo' pickup would spawn.

- fixed a bug where if you ended a level with your triggers pulled, you'd start the next level already firing your weapons.

- Made a star/arrow display to show if a player has new Challenges available.

- Made a feature so that when new options are added to the game, default options are automatically added to already existing save-files, while preserving previously chosen options.

- Made it so if there's a challenge selectable left or right, then an arrow appears next to the star.

- Made it so you have to beat a level 100% to unlock the next difficulty

- fixed a bug where enemies would shatter the 'killzone'

- added Options menu, as well as several options that effect controls and UI.

- added additional 'challenges' for each level

- added tutorial prompt to level select

- fixed a bug where the scorpion would not appear at the start menu after quitting a level.

- fixed several bugs involving planets revolving

Source

Steam News / 30 May 2025

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