Full notes
Full Splatterbot update
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What changed
- Gameplay
- UI and audio
Hi, I'm Nathan - the sole developer of Splatterbot. I've been hard at work on Splatterbot for the past year and a half, and I want to give some development updates in the leadup to launch.
A few days ago, I released an updated trailer. I recently overhauled the environments and added character customization, so I wanted to showcase these in the new trailer. You can watch it below:
In the near future, my number one priority is getting a demo ready in time for Next-Fest. Tweaking the gameplay based on feedback, improving the UI, and getting a Steam Deck version ready are my #1 priority in the next few months.
If you want to stay posted, add Splatterbot to your wishlist!
Nathan
Source
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