Full notes
Full SPL: Skilled Pilots Live update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- UI and audio
SPL: Skilled Pilots Live changes
New feature: Mines
Added mines to some of the encounters.
Mines will approach any target (you/enemy/friendly) and detonate on proximity.
Use full shield to save yourself from the blast.
You can lure enemies into mine fields.
This is the first of upcoming encounter modifiers, more coming soon.
Improvements
Added key binding listing in the game settings screen.
At least one item - weapon or upgrade - will now always drop in every fight.
Major bug fixes
Fixed a rare bug where sometimes the enemy would use jump drive to jump into infinity, this trapped the player in the encounter forever.
Fixed a bug where defeating the boss very far away from the it's starting scenery would sometimes reset the boss fight causing loss of progress.
Fixed a bug where the music was interrupted by weapon fire and other SFX.
Fixed stash expand tooltip showing not updating the expansion cost if the player kept the mouse over the button.
Source
Changelog.gg summarizes and formats this update. How we read updates.
