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Steam News7 November 20205y ago

New Gameplay Update #4

Hi there, In this patch two new crowd control mechanics have been added: Kinetic blast Full shield has been improved with new functionality!

In this update3

Full notes

Full SPL: Skilled Pilots Live update

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What changed

0 fixes3 additions1 change0 removals
  • Gameplay
  • Balance
addedHi there, In this patch two new crowd control mechanics have been added:
addedKinetic blastFull shield has been improved with new functionality!
addedKinetic blastCan be used to smash enemies into asteroids or other static objects
changedExplosionsThe explosion strength is proportional to the ships health bar length

SPL: Skilled Pilots Live changes

addedHi there, In this patch two new crowd control mechanics have been added:
addedFull shield has been improved with new functionality!
addedCan be used to smash enemies into asteroids or other static objects
changedThe explosion strength is proportional to the ships health bar length

Hi there, In this patch two new crowd control mechanics have been added:

Kinetic blast

  • Full shield has been improved with new functionality!

  • When activated it charges with incoming bullet kinetic energy

  • Once released it explodes with the stored energy knocking back everyone around

  • The more massive the enemy the less affected they are, the fragile ones will be hit most hard

  • Can be life saver if you find yourself overwhelmed by the enemy numbers

  • Can be used to smash enemies into asteroids or other static objects

  • The kinetic blast becomes weaker with distance, having no effect at 4km, with biggest kick at point blank

Explosions

  • Staggered ships (glowing in yellow) explode when destroyed

  • When performing glory kill you are immune to this explosion

  • The explosion strength is proportional to the ships health bar length

  • Only regular stagger-able enemies explode, lesser minions and bosses do not

  • As with kinetic blast the explosion strength depends on distance from the epicentre, fading completely at 4 km

Bugfixes

  • Dynamic objects like destructible asteroids or Irides were sometimes not stationary and flied away when the player arrived at the scene

  • Scenery static elements like megastructure parts or asteroids would occasionally pop out of place when approached

Source

Steam News / 7 November 2020

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