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Steam News21 October 20205y ago

New Gameplay Update #3

Hi there, New death mechanic If you get defeated by another ship they will steal all your tech progress!

In this update5

Full notes

Full SPL: Skilled Pilots Live update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition17 changes0 removals
  • UI and audio
  • Performance
  • Balance
  • Gameplay
changedNew death mechanicThe enemy that defeated you is marked with purple colour on hud and has purple electric discharge VFX
changedNew death mechanicProgress will be retained if you crash in a collision with a static object or during boss fight.
changedGameplay changesThe AI director will now do a better job of scaling the AI difficult in larger fights. Decreased AI aggression and accuracy when fighting multiple enemies while retaining difficulty of smaller fights
changedGameplay changesThe enemies will defend - deflect or dodge more often
changedGameplay changesCombat encounters with threat above 100% will become significantly more difficult
changedGameplay changesGold tier enemies will spawn more often

SPL: Skilled Pilots Live changes

changedThe enemy that defeated you is marked with purple colour on hud and has purple electric discharge VFX
changedProgress will be retained if you crash in a collision with a static object or during boss fight.
changedThe AI director will now do a better job of scaling the AI difficult in larger fights. Decreased AI aggression and accuracy when fighting multiple enemies while retaining difficulty of smaller fights
changedThe enemies will defend - deflect or dodge more often
changedCombat encounters with threat above 100% will become significantly more difficult

Hi there,

New death mechanic

  • If you get defeated by another ship they will steal all your tech progress!

  • The enemy that defeated you is marked with purple colour on hud and has purple electric discharge VFX

  • You can get back your lost progress by defeating this enemy

  • Progress will be retained if you crash in a collision with a static object or during boss fight.

  • Consequence of death for will be specific to a given boss fight, starborn nexus will respawn one yellow shell and terran nexus will regenerate a large portion of it's armour

Gameplay changes

  • The AI director will now do a better job of scaling the AI difficult in larger fights. Decreased AI aggression and accuracy when fighting multiple enemies while retaining difficulty of smaller fights

  • The enemies will defend - deflect or dodge more often

  • Combat encounters with threat above 100% will become significantly more difficult

  • Gold tier enemies will spawn more often

  • Silver enemies will use shield counter infrequently

  • Gold enemies will use shield counter quite often

  • Enemies that can counter will do it only if they clearly see the projectile coming, you should be safe from counters when flanking or shooting them in the back

  • Countering now instantly fails if you got recently damaged or received a shield hit

  • Failing a counter will render the shield inoperable for a short while

  • Countered projectiles are much more accurate

  • Enemies won't intentionally deflect or dodge incoming countered bullets, making counters more effective

Encounter changes

  • Doubled the size of the smallest iris rings, tpp camera made it hard to fly through, resulting in frustrating collisions and deaths

  • A hud indicator will now point at the next iris ring - most of the players got lost or had trouble fiding the last few irides, especially after crashing and dying

Gamepad improvements

  • Analog stick rotation is much more precise

  • Added analog stick acceleration, quick turns during a flyby are now possible

  • The reticle becomes sticky when using gamepad, it sticks to hud targets making it easier to aim or pick fast travel targets

  • When shooting the reticle will quickly start pointing directly at the enemy

  • The whole UI is again fully supported and usable via gamepad

Bugfixes

  • Limited the maximum length of enemy health bars. If the limit is exceeded the bars will get thicker

Source

Steam News / 21 October 2020

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