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Full notes
Full SPL: Skilled Pilots Live update
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What changed
- UI and audio
- Performance
- Balance
- Gameplay
SPL: Skilled Pilots Live changes
Hi there,
New death mechanic
If you get defeated by another ship they will steal all your tech progress!
The enemy that defeated you is marked with purple colour on hud and has purple electric discharge VFX
You can get back your lost progress by defeating this enemy
Progress will be retained if you crash in a collision with a static object or during boss fight.
Consequence of death for will be specific to a given boss fight, starborn nexus will respawn one yellow shell and terran nexus will regenerate a large portion of it's armour
Gameplay changes
The AI director will now do a better job of scaling the AI difficult in larger fights. Decreased AI aggression and accuracy when fighting multiple enemies while retaining difficulty of smaller fights
The enemies will defend - deflect or dodge more often
Combat encounters with threat above 100% will become significantly more difficult
Gold tier enemies will spawn more often
Silver enemies will use shield counter infrequently
Gold enemies will use shield counter quite often
Enemies that can counter will do it only if they clearly see the projectile coming, you should be safe from counters when flanking or shooting them in the back
Countering now instantly fails if you got recently damaged or received a shield hit
Failing a counter will render the shield inoperable for a short while
Countered projectiles are much more accurate
Enemies won't intentionally deflect or dodge incoming countered bullets, making counters more effective
Encounter changes
Doubled the size of the smallest iris rings, tpp camera made it hard to fly through, resulting in frustrating collisions and deaths
A hud indicator will now point at the next iris ring - most of the players got lost or had trouble fiding the last few irides, especially after crashing and dying
Gamepad improvements
Analog stick rotation is much more precise
Added analog stick acceleration, quick turns during a flyby are now possible
The reticle becomes sticky when using gamepad, it sticks to hud targets making it easier to aim or pick fast travel targets
When shooting the reticle will quickly start pointing directly at the enemy
The whole UI is again fully supported and usable via gamepad
Bugfixes
Limited the maximum length of enemy health bars. If the limit is exceeded the bars will get thicker
Source
Changelog.gg summarizes and formats this update. How we read updates.
