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Steam News9 October 20205y ago

Patch 0.2.30

Hi there, Changes As a test made targeting enemies more challenging with fix weapon variants (Trident, Auto, Scatter).

In this update1

Full notes

Full SPL: Skilled Pilots Live update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes1 addition4 changes0 removals
  • Gameplay
  • UI and audio
  • Maps
  • Balance
  • Performance
changedChangesAs a test made targeting enemies more challenging with fix weapon variants (Trident, Auto, Scatter).
changedChangesTurret mounted weapon variants have been slightly improved
fixedChangesFixed a bug that weapons could scale VFX and SFX without limit, so for instance shooting a phasebolt in a large fight would make you blind and deaf.
changedChangesBalanced Starborne Nexus fight, the phasebolt doesn't guarantee a easy win anymore. The boss will use Starlance and Deathray weapons in different fight stages.
addedChangesBalanced some of the new weapons
changedChangesGreatly increased Native's armour regeneration cooldown after hit, they were almost impossible to kill with slow shooting weak weapons.

SPL: Skilled Pilots Live changes

changedAs a test made targeting enemies more challenging with fix weapon variants (Trident, Auto, Scatter).
changedTurret mounted weapon variants have been slightly improved
fixedFixed a bug that weapons could scale VFX and SFX without limit, so for instance shooting a phasebolt in a large fight would make you blind and deaf.
changedBalanced Starborne Nexus fight, the phasebolt doesn't guarantee a easy win anymore. The boss will use Starlance and Deathray weapons in different fight stages.
addedBalanced some of the new weapons

Hi there,

Changes

  • As a test made targeting enemies more challenging with fix weapon variants (Trident, Auto, Scatter).

  • Turret mounted weapon variants have been slightly improved

  • Fixed a bug that weapons could scale VFX and SFX without limit, so for instance shooting a phasebolt in a large fight would make you blind and deaf.

  • Balanced Starborne Nexus fight, the phasebolt doesn't guarantee a easy win anymore. The boss will use Starlance and Deathray weapons in different fight stages.

  • Enemies will change acceleration and trajectory much smoother, this addresses the auto-aim jittering.

  • Enemies that fly in formation (including Starborne nexus shells) will have much less erratic trajectory if the player aims at them.

  • Balanced some of the new weapons

  • Greatly increased Native's armour regeneration cooldown after hit, they were almost impossible to kill with slow shooting weak weapons.

  • Fixed a couple of random crashes

  • Made the game leaner, reduces the size by 200MB

Have fun!

Source

Steam News / 9 October 2020

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