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Full notes
Full SPL: Skilled Pilots Live update
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What changed
- Gameplay
- UI and audio
- Maps
- Balance
- Performance
SPL: Skilled Pilots Live changes
Hi there,
Changes
As a test made targeting enemies more challenging with fix weapon variants (Trident, Auto, Scatter).
Turret mounted weapon variants have been slightly improved
Fixed a bug that weapons could scale VFX and SFX without limit, so for instance shooting a phasebolt in a large fight would make you blind and deaf.
Balanced Starborne Nexus fight, the phasebolt doesn't guarantee a easy win anymore. The boss will use Starlance and Deathray weapons in different fight stages.
Enemies will change acceleration and trajectory much smoother, this addresses the auto-aim jittering.
Enemies that fly in formation (including Starborne nexus shells) will have much less erratic trajectory if the player aims at them.
Balanced some of the new weapons
Greatly increased Native's armour regeneration cooldown after hit, they were almost impossible to kill with slow shooting weak weapons.
Fixed a couple of random crashes
Made the game leaner, reduces the size by 200MB
Have fun!
Source
Changelog.gg summarizes and formats this update. How we read updates.
