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Steam News23 December 20169y ago

Experimental Branch Patch December 21 2016

The response to the Mega Update was very positive, thanks everyone! You also gave a lot of good feedback and insights, and have putting all of that right back into the game.

Full notes

Full SpiritSphere DX update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes3 additions4 changes2 removals
  • Gameplay
  • Maps
  • Fixes
  • Store
  • UI and audio
removedGeneral FixesThe sphere will no longer get stuck in a infinite horizontal bounce
fixedGeneral FixesLocked characters, spheres and stages are now visible in the character selection screen blacked out to give an indication of how many things there are left to unlock
fixedBaphometFixed a bug where baphomet his charged move would not shoot the sphere froward when the control stick is not pointing in a direction.
changedStagesThe Volcano stage now spawns a rock once in a while which holds an item.
fixedStagesFixed a bug in the Squash version of the Volcano stage where the AI would not approach the sphere on his turn.
removedStagesThe arena enemies in the Dungeon stage are removed when a game is complete, clearing up the stage for a rematch.

The response to the Mega Update was very positive, thanks everyone! You also gave a lot of good feedback and insights, and have putting all of that right back into the game.

General Fixes

  • The sphere will no longer get stuck in a infinite horizontal bounce

  • Locked characters, spheres and stages are now visible in the character selection screen blacked out to give an indication of how many things there are left to unlock

Baphomet

  • Fixed a bug where baphomet his charged move would not shoot the sphere froward when the control stick is not pointing in a direction.

Stages

  • The Volcano stage now spawns a rock once in a while which holds an item.

  • Fixed a bug in the Squash version of the Volcano stage where the AI would not approach the sphere on his turn.

  • The arena enemies in the Dungeon stage are removed when a game is complete, clearing up the stage for a rematch.

Items

  • Fixed a bug where the shrink tome would incorrectly scale the sphere when used by Kao

  • Changed the angles on which the shield would get damaged, making it a bit easier to destroy now

Multiplayer

  • Each multiplayer session now yields 25 coins

Singleplayer

  • The singleplayer campaign now has 3 difficulties; easy, normal and hard. The amount of coins scale with the difficulty you've chosen.

  • The AI will now use picked up items

  • There is now an indicator on your progress in the campaign

  • Made several small changes to the AI (let me know if it's better!)

  • Fixed a bug where the generated stages would not reset when exciting from a match via the pause menu.

Options

  • You can now set the BGM and SFX volume in the options menu

  • The tutorial now has background music

Spheres

  • Fixed a bug where some of the newly added spheres would not be unlocked properly

  • Increased drop rate of some of the rarer spheres, making it a bit easier to collect them all

  • Fixed a bug where the ghost sphere would make the menu unresponsive

  • Fixed a bug where the additional spheres created by the double sphere would not be cleared when a point is scored

Source

Steam News / 23 December 2016

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