HomeGamesUpdatesPricingMethodology
Steam News8 November 20169y ago

November 7 patch

-Added brightness setting under "Video Options" -Updated lighting -Misc bug fixes & upgrade to latest Unity version -Adjusted robot respawn (less frequent respawns, fewer suicide droids) Also made a few changes to the b

Full notes

Full Spirits of Xanadu update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition0 changes0 removals
  • Balance
addedAdded brightness setting under "Video Options" -Updated lighting -Misc bug fixes & upgrade to latest Unity version -Adjusted robot respawn (less frequent respawns, fewer suicide droids) Also made a few changes to the beginning of the game. Too many people miss the briefcase (and, of course, the flashlight) so now it's already open at the start. The second change is the first two robots have less health than their counterparts, to hopefully lessen the amount of people who die right at the beginning while maintaining their presence. The amount of changes were relatively small so I did little play-testing, but as always if there are any issues let me know and any feedback is welcome as well.

Spirits of Xanadu changes

addedAdded brightness setting under "Video Options" -Updated lighting -Misc bug fixes & upgrade to latest Unity version -Adjusted robot respawn (less frequent respawns, fewer suicide droids) Also made a few changes to the beginning of the game. Too many people miss the briefcase (and, of course, the flashlight) so now it's already open at the start. The second change is the first two robots have less health than their counterparts, to hopefully lessen the amount of people who die right at the beginning while maintaining their presence. The amount of changes were relatively small so I did little play-testing, but as always if there are any issues let me know and any feedback is welcome as well.

-Added brightness setting under "Video Options" -Updated lighting -Misc bug fixes & upgrade to latest Unity version -Adjusted robot respawn (less frequent respawns, fewer suicide droids) Also made a few changes to the beginning of the game. Too many people miss the briefcase (and, of course, the flashlight) so now it's already open at the start. The second change is the first two robots have less health than their counterparts, to hopefully lessen the amount of people who die right at the beginning while maintaining their presence. The amount of changes were relatively small so I did little play-testing, but as always if there are any issues let me know and any feedback is welcome as well.

Source

Steam News / 8 November 2016

Open original post

Changelog.gg summarizes and formats this update. How we read updates.