Full notes
Full Spirits of Xanadu update
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What changed
- Gameplay
- Fixes
- UI and audio
- Security
- Balance
- Performance
Spirits of Xanadu changes
I've just released the first big patch for the game, which addresses some issues some people were having and includes some general improvements and difficulty balances. If a bug you've experienced isn't on this list head over to the official bug reporting thread and provide as many details as possible and we'll try to address them in the future. If you have any other feedback, suggestions, or complaints be sure to let us know in the forums . We're always interested in improving the game, so if there's anything we can do to improve the experience be sure to let us know.
Fixed player walking through trees (arcade)
Fixed crosshair appearing on invisible wall boundaries (arcade)
Fixed suicide droids not resetting their positions under certain circumstances
Fixed issues related to the gun charge tooltip implemented in the previous mini-patch
Fixed security cameras being able to prevent player from accessing the elevators
Adjusted terminal text to avoid misclicks
Robots are more likely to speak
Enemy respawn delay shortened
Save game no longer erased after triggering an ending
If you die on 'hard' difficulty the game will reload at your last save and you will lose all unsaved progress
Adjusted player health values for high difficulty to balance out the above change
Various other difficulty tweaks for easy and normal levels:
Normal: Slightly more health
Easy: Less enemy respawns and suicide droids won't instantly kill you if you're above half health.
Minor performance improvements
Crouching in front of robots will no longer save you from their fire
Source
Changelog.gg summarizes and formats this update. How we read updates.
