Full notes
Full Spirits of the Hellements - TD update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
4 fixes0 additions0 changes0 removals
- Maps
- Fixes
fixedFixed an issue where checkpoints would break on certain maps
fixedFixed an issue where Forest Spirit's wild growth would prevent the usage of checkpoints
fixedFixed an issue where the Dojo map would soft lock the game after using a checkpoint
fixedFixed an issue where flier paths could change upon loading a checkpoint
Spirits of the Hellements - TD changes
fixedFixed an issue where checkpoints would break on certain maps
fixedFixed an issue where Forest Spirit's wild growth would prevent the usage of checkpoints
fixedFixed an issue where the Dojo map would soft lock the game after using a checkpoint
fixedFixed an issue where flier paths could change upon loading a checkpoint
Fixed an issue where checkpoints would break on certain maps
Fixed an issue where Forest Spirit's wild growth would prevent the usage of checkpoints
Fixed an issue where the Dojo map would soft lock the game after using a checkpoint
Fixed an issue where flier paths could change upon loading a checkpoint
Source
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